Related papers: Automatic Creativity Measurement in Scratch Progra…
Creativity in artificial intelligence is most often addressed through evaluative frameworks that aim to measure novelty, diversity, or usefulness in generated outputs. While such approaches have provided valuable insights into the behavior…
The word creativity originally described a concept from human psychology, but in the realm of computational creativity (CC), it has become much more. The question of what creativity means when it is part of a computational system might be…
Creativity serves as a cornerstone for societal progress and innovation. With the rise of advanced generative AI models capable of tasks once reserved for human creativity, the study of AI's creative potential becomes imperative for its…
Assessing artistic creativity is foundational to creativity research and arts education, yet manual scoring (e.g., Torrance Tests of Creative Thinking) is labor-intensive at scale. Prior machine-learning approaches show promise for visual…
Software is primarily developed for people by people and human factors must be studied in all software engineering phases. Creativity is the source to improvise solutions to problems for dominating complex systems such as software…
There is a growing interest in the area of machine learning and creativity. This survey presents an overview of the history and the state of the art of computational creativity theories, key machine learning techniques (including generative…
Creativity Support Tools (CSTs) are widely used across diverse creative domains, with generative AI recently increasing the abilities of CSTs. To better understand how the success of CSTs is determined in the literature, we conducted a…
We examine, analyze, and compare four representative creativity measures--perplexity, LLM-as-a-Judge, the Creativity Index (CI; measuring n-gram overlap with web corpora), and syntactic templates (detecting repetition of common…
We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value,…
Programming has become an essential component of K-12 education and serves as a pathway for developing computational thinking skills. Given the complexity of programming and the advanced skills it requires, previous research has introduced…
Human-defined creativity is highly abstract, posing a challenge for multimodal large language models (MLLMs) to comprehend and assess creativity that aligns with human judgments. The absence of an existing benchmark further exacerbates this…
What does it mean to create a new concept, rather than retrieve a familiar one? Repeatedly sampling a generative model at the same prompt produces variations with similar styles and typical content. We propose that creativity is the…
As the world becomes increasingly saturated with AI-generated content, disinformation, and algorithmic persuasion, critical thinking - the capacity to evaluate evidence, detect unreliable claims, and exercise independent judgment - is…
Machine-learning excels in many areas with well-defined goals. However, a clear goal is usually not available in art forms, such as photography. The success of a photograph is measured by its aesthetic value, a very subjective concept. This…
Generative AI enables students to produce plausible code quickly. Producing working code is therefore no longer a reliable indicator of understanding. This is particularly problematic in non-computer-science programmes, where time…
Artificial Intelligence (AI), and in particular generative models, are transformative tools for knowledge work. They problematise notions of creativity, originality, plagiarism, the attribution of credit, and copyright ownership. Critics of…
Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…
We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…
The importance of innovation in the world's economy, now undeniable, draws great attention to the need to improve organizations' creative potential. In the last 60 years, hundreds of books have been written on the subject and hundreds of…
Block-based programming environments such as Scratch are widely used in introductory computing education, yet scalable and reliable automated assessment remains elusive. Scratch programs are highly heterogeneous, event-driven, and visually…