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Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…

Human-Computer Interaction · Computer Science 2020-10-28 Kexin Yang , Xiaofei Zhou , Iulian Radu

The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…

Networking and Internet Architecture · Computer Science 2023-12-12 Wenhan Yu , Terence Jie Chua , Jun Zhao

The provision of open science is defined as a general policy aimed at overcoming the barriers that hinder the implementation of the European Research Area (ERA). An open science foundation seeks to capture all the elements needed for the…

Computers and Society · Computer Science 2020-03-18 Mariya P. Shyshkina , Maiia V. Marienko

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

Social and Information Networks · Computer Science 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

Web 3.0 is an evolving extension of the current web environme bnt. Information in web 3.0 can be collaborated and communicated when queried. Web 3.0 architecture provides an excellent learning experience to the students. Web 3.0 is 3D,…

Other Computer Science · Computer Science 2012-05-11 S. Padma , Ananthi Seshasaayee

The concept of the Metaverse aims to bring a fully-fledged extended reality environment to provide next generation applications and services. Development of the Metaverse is backed by many technologies, including, 5G, artificial…

Networking and Internet Architecture · Computer Science 2023-01-10 Bartlomiej Siniarski , Chamitha De Alwis , Gokul Yenduri , Thien Huynh-The , GÜrkan GÜr , Thippa Reddy Gadekallu , Madhusanka Liyanage

A Metaverse is a perpetual, immersive, and shared digital universe that is linked to but beyond the physical reality, and this emerging technology is attracting enormous attention from different industries. In this article, we define the…

Networking and Internet Architecture · Computer Science 2023-01-18 Haoxin Wang , Ziran Wang , Dawei Chen , Qiang Liu , Hongyu Ke , Kyungtae Han

Improving the interactivity and interconnectivity between people is one of the highlights of the Metaverse. The Metaverse relies on a core approach, digital twinning, which is a means to replicate physical world objects, people, actions and…

Networking and Internet Architecture · Computer Science 2022-09-28 Terence Jie Chua , Wenhan Yu , Jun Zhao

The Metaverse has emerged as the successor of the conventional mobile internet to change people's lifestyles. It has strict visual and physical requirements to ensure an immersive experience (i.e., high visual quality, low motion-to-photon…

Systems and Control · Electrical Eng. & Systems 2023-06-12 Jiadong Yu , Ahmad Alhilal , Pan Hui , Danny H. K. Tsang

Despite the proliferation of Blockchain Metaverse projects, the inclusion of physically disabled individuals in the Metaverse remains distant, with limited standards and regulations in place. However, the article proposes a concept of the…

Computers and Society · Computer Science 2023-11-16 Petar Radanliev , David De Roure , Peter Novitzky , Ivo Sluganovic

An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…

Applications · Statistics 2013-10-18 Anna Helga Jonsdottir , Gunnar Stefansson

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

Computers and Society · Computer Science 2022-11-14 Feifei Shi , Huansheng Ning , Xiaohong Zhang , Rongyang Li , Qiaohui Tian , Shiming Zhang , Yuanyuan Zheng , Yudong Guo , Mahmoud Daneshmand

The rapid progress in digitalization and automation have led to an accelerated growth in healthcare, generating novel models that are creating new channels for rendering treatment with reduced cost. The Metaverse is an emerging technology…

Traditionally, specialized 3D design data, such as BIM and CAD, have been accessible only to a select group of experts, creating significant barriers that prevent general users from participating in decision-making processes. This paper…

Human-Computer Interaction · Computer Science 2025-08-08 Masanori Ibara , Yuichi Hiroi , Takushi Kamegai , Takefumi Hiraki

With the rapid development of communication technologies and extended reality (XR), the services and applications of the Metaverse are gradually entering our lives. However, the current development of the Metaverse provides users with…

Networking and Internet Architecture · Computer Science 2023-09-19 Yilong Hui , Gaosheng Zhao , Nan Cheng , Haibo Zhou , Zhou Su

The research is aimed at developing the recommendations for educators on using adaptive technologies and augmented reality in personalized learning implementation. The latest educational technologies related to learning personalization and…

Computers and Society · Computer Science 2020-11-12 Maiia Marienko , Yulia Nosenko , Mariya Shyshkina

The development of Internet technology give a chance for application in all kind of humans activity include education specially for higher education in university in order to increase education quality. In this paper we will discuss about…

Computers and Society · Computer Science 2010-06-11 Chairil Anwar , H. L. H Spits Warnars

One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…

Computers and Society · Computer Science 2010-03-17 Amin Daneshmand Malayeri , Jalal Abdollahi

The advent of the Metaverse concept has further expedited the evolution of haptic, tactile internet, and multimedia applications with their VR/AR/XR services, and therefore, fully-immersive sensing is most likely to define the next…

Multimedia · Computer Science 2024-04-05 Wassim Hamidouche , Lina Bariah , Merouane Debbah

The development of new technologies and their expanding use in a wide range of educational environments are driving the transformation of higher education. Assistive technologies are a subset of cutting-edge technology that can help…

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