Related papers: Web Archiving as Entertainment
HTTP/2 supersedes HTTP/1.1 to tackle the performance challenges of the modern Web. A highly anticipated feature is Server Push, enabling servers to send data without explicit client requests, thus potentially saving time. Although…
Since multimedia streaming has become very popular research topic in the recent years, this paper surveys the state of art techniques introduced for multimedia multicasting over mobile networks. In this paper, we give an overview of…
Classical streaming algorithms operate under the (not always reasonable) assumption that the input stream is fixed in advance. Recently, there is a growing interest in designing robust streaming algorithms that provide provable guarantees…
Online gaming is a popular activity involving the adoption of complex systems and network infrastructures. The relevance of gaming, which generates large amounts of market revenue, drove research in modeling network devices' behavior to…
Experience is what makes our life more effective that is why it is necessary to share experience among people. The use of information technologies is the most technological way to work with experience, and the use of the Web is the best way…
This paper presents the design and implementation of a user-friendly, automated web application that simplifies and optimizes the web scraping process for non-technical users. The application breaks down the complex task of web scraping…
This paper tackles a new problem in computer vision: mid-stream video-to-video retrieval. This task, which consists in searching a database for content similar to a video right as it is playing, e.g. from a live stream, exhibits challenging…
Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…
With the rapid growth in the number of devices of the Internet of Things (IoT), the volume and types of stream data are rapidly increasing in the real world. Unfortunately, the stream data has the characteristics of infinite and periodic…
With the explosion of video content on the Internet, there is a need for research on methods for video analysis which take human cognition into account. One such cognitive measure is memorability, or the ability to recall visual content…
The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…
In this work we present an overview of statistical learning, followed by a survey of robust streaming techniques and challenges, culminating in several rigorous results proving the relationship that we motivate and hint at throughout the…
Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…
The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…
In a previous paper [ arXiv:1508.03269 ] we described the techniques we successfully employed for automatically reconstructing the whole move sequence of a Go game by means of a set of pictures. Now we describe how it is possible to…
As users conveniently stream their favorite online videos, video request records are automatically stored by video content providers, which have a high chance of privacy leakage. Unfortunately, most existing privacy-enhancing approaches are…
Data streaming relies on continuous queries to process unbounded streams of data in a real-time fashion. It is commonly demanding in computation capacity, given that the relevant applications involve very large volumes of data. Data…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
In the past few decades, there has been an increasing need for Internet users to host real time events online and to share their experiences with live, interactive audiences. Online streaming services like Twitch have attracted millions of…
VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there…