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Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

General Economics · Economics 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Reinforcement learning (RL) algorithms have proven transformative in a range of domains. To tackle real-world domains, these systems often use neural networks to learn policies directly from pixels or other high-dimensional sensory input.…

Machine Learning · Computer Science 2025-10-02 Nishil Patel , Sebastian Lee , Stefano Sarao Mannelli , Sebastian Goldt , Andrew Saxe

Data-driven methods have been widely used in network intrusion detection (NID) systems. However, there are currently a number of challenges derived from how the datasets are being collected. Most attack classes in network intrusion datasets…

Cryptography and Security · Computer Science 2020-09-17 Dylan Chou , Meng Jiang

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

In recent years, machine learning approaches have made dramatic advances, reaching superhuman performance in Go, Atari, and poker variants. These games, and others before them, have served not only as a testbed but have also helped to push…

Artificial Intelligence · Computer Science 2024-05-14 Danny Halawi , Aron Sarmasi , Siena Saltzen , Joshua McCoy

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

Machine Learning · Computer Science 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

Distributed Hash Tables (DHTs) are pivotal in numerous high-impact key-value applications built on distributed networked systems, offering a decentralized architecture that avoids single points of failure and improves data availability.…

Networking and Internet Architecture · Computer Science 2025-08-21 Shengze Wang , Yi Liu , Xiaoxue Zhang , Liting Hu , Chen Qian

Neural networks are increasingly used to support decision-making. To verify their reliability and adaptability, researchers and practitioners have proposed a variety of tools and methods for tasks such as NN code verification, refactoring,…

Machine Learning · Computer Science 2026-02-05 Nadia Daoudi , Jordi Cabot

The amount of data moved over dedicated and non-dedicated network links increases much faster than the increase in the network capacity, but the current solutions fail to guarantee even the promised achievable transfer throughputs. In this…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-01 Zulkar Nine , Tevfik Kosar

While Large Language Models (LLMs) have been extensively tested in dyadic game-theoretic scenarios, their collective behavior within complex network games remains surprisingly unexplored. To bridge this gap, we present NetworkGames, a…

Physics and Society · Physics 2026-04-10 Xuan Qiu

Deep learning (DL) workflows demand an ever-increasing budget of compute and energy in order to achieve outsized gains. Neural architecture searches, hyperparameter sweeps, and rapid prototyping consume immense resources that can prevent…

There are many real-world knowledge based networked systems with multi-type interacting entities that can be regarded as heterogeneous networks including human connections and biological evolutions. One of the main issues in such networks…

Social and Information Networks · Computer Science 2019-11-05 Soheila Molaei , Hadi Zare , Hadi Veisi

Multi-agent trajectory prediction is crucial for various practical applications, spurring the construction of many large-scale trajectory datasets, including vehicles and pedestrians. However, discrepancies exist among datasets due to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Daehee Park , Jaewoo Jeong , Kuk-Jin Yoon

Human decisional processes result from the employment of selected quantities of relevant information, generally synthesized from environmental incoming data and stored memories. Their main goal is the production of an appropriate and…

Artificial Intelligence · Computer Science 2016-09-08 Graziano Barnabei , Franco Bagnoli , Ciro Conversano , Elena Lensi

This paper investigates the rationality of large language models (LLMs) in strategic decision-making contexts, specifically within the framework of game theory. We evaluate several state-of-the-art LLMs across a spectrum of…

Artificial Intelligence · Computer Science 2024-11-13 Wenyue Hua , Ollie Liu , Lingyao Li , Alfonso Amayuelas , Julie Chen , Lucas Jiang , Mingyu Jin , Lizhou Fan , Fei Sun , William Wang , Xintong Wang , Yongfeng Zhang

Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and hidden state information. Recent work has shown that large language models (LLMs) that have access to state information…

Computation and Language · Computer Science 2023-09-22 Andrew Zhu , Karmanya Aggarwal , Alexander Feng , Lara J. Martin , Chris Callison-Burch

Deep Learning Hard (DL-HARD) is a new annotated dataset designed to more effectively evaluate neural ranking models on complex topics. It builds on TREC Deep Learning (DL) topics by extensively annotating them with question intent…

Information Retrieval · Computer Science 2021-05-18 Iain Mackie , Jeffery Dalton , Andrew Yates

NNUE (Efficiently Updatable Neural Networks) has revolutionized chess engine development, with nearly all top engines adopting NNUE models to maintain competitive performance. A key challenge in NNUE training is the creation of high-quality…

Artificial Intelligence · Computer Science 2024-12-25 Daniel Tan , Neftali Watkinson Medina

We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. The game state data was…

Artificial Intelligence · Computer Science 2017-10-03 Zeming Lin , Jonas Gehring , Vasil Khalidov , Gabriel Synnaeve

Deep reinforcement learning (DRL), leveraging Deep Learning (DL) in reinforcement learning, has shown significant potential in achieving human-level autonomy in a wide range of domains, including robotics, computer vision, and computer…

Machine Learning · Computer Science 2023-08-25 Ahmed Haj Yahmed , Altaf Allah Abbassi , Amin Nikanjam , Heng Li , Foutse Khomh