Related papers: Computational Power of a Single Oblivious Mobile A…
In this note we confirm a conjecture raised by Benjamini et al. \cite{BST} on the acquaintance time of graphs, proving that for all graphs $G$ with $n$ vertices it holds that $\AC(G) = O(n^{3/2})$, which is tight up to a multiplicative…
Most previous studies on multi-agent reinforcement learning focus on deriving decentralized and cooperative policies to maximize a common reward and rarely consider the transferability of trained policies to new tasks. This prevents such…
We consider k mobile agents initially located at distinct nodes of an undirected graph (on n nodes, with edge lengths) that have to deliver a single item from a given source node s to a given target node t. The agents can move along the…
We consider uniquely-decodable coding for zero-error network function computation, where in a directed acyclic graph, the single sink node is required to compute with zero error a target function multiple times, whose arguments are the…
Adjoint algorithmic differentiation by operator and function overloading is based on the interpretation of directed acyclic graphs resulting from evaluations of numerical simulation programs. The size of the computer system memory required…
We describe a synchronous distributed algorithm which identifies the edge-biconnected components of a connected network. It requires a leader, and uses messages of size O(log |V|). The main idea is to preorder a BFS spanning tree, and then…
This article surveys Cognitive Edge Computing as a practical and methodical pathway for deploying reasoning-capable Large Language Models (LLMs) and autonomous AI agents on resource-constrained devices at the network edge. We present a…
Quantum random access memories (QRAMs) are pivotal for data-intensive quantum algorithms, but existing general-purpose and domain-specific architectures are hampered by a critical bottleneck: a heavy reliance on non-Clifford gates (e.g.,…
We address real-time sampling and estimation of autoregressive Markovian sources in dynamic yet structurally similar multi-hop wireless networks. Each node caches samples from others and communicates over wireless collision channels, aiming…
A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…
Oblivious routing is a well-studied paradigm that uses static precomputed routing tables for selecting routing paths within a network. Existing oblivious routing schemes with polylogarithmic competitive ratio for general networks are…
Connectivity (or equivalently, unweighted maximum flow) is an important measure in graph theory and combinatorial optimization. Given a graph $G$ with vertices $s$ and $t$, the connectivity $\lambda(s,t)$ from $s$ to $t$ is defined to be…
We consider the problem where $M$ agents interact with $M$ identical and independent environments with $S$ states and $A$ actions using reinforcement learning for $T$ rounds. The agents share their data with a central server to minimize…
We present semi-streaming algorithms for basic graph problems that have optimal per-edge processing times and therefore surpass all previous semi-streaming algorithms for these tasks. The semi-streaming model, which is appropriate when…
Traditional deep learning compilers rely on heuristics for subgraph generation, which impose extra constraints on graph optimization, e.g., each subgraph can only contain at most one complex operator. In this paper, we propose AGO, a…
We consider the problem of delivering $m$ messages between specified source-target pairs in a weighted undirected graph, by $k$ mobile agents initially located at distinct nodes of the graph. Each agent consumes energy proportional to the…
Traditional neural networks require enormous amounts of data to build their complex mappings during a slow training procedure that hinders their abilities for relearning and adapting to new data. Memory-augmented neural networks enhance…
We study the game-theoretic task of selecting mobile agents to deliver multiple items on a network. An instance is given by $m$ messages (physical objects) which have to be transported between specified source-target pairs in a weighted…
Recent neural network architectures such as the basic recurrent neural network (RNN) and Gated Recurrent Unit (GRU) have gained prominence as end-to-end learning architectures for natural language processing tasks. But what is the…
In this paper we present the first algorithm in the streaming model to characterize completely the biconnectivity properties of undirected networks: articulation points, bridges, and connected and biconnected components. The motivation of…