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Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Pramish Paudel , Anubhav Khanal , Ajad Chhatkuli , Danda Pani Paudel , Jyoti Tandukar

We propose and analyze an accelerated iterative dual diagonal descent algorithm for the solution of linear inverse problems with general regularization and data-fit functions. In particular, we develop an inertial approach of which we…

Optimization and Control · Mathematics 2023-12-25 Luca Calatroni , Guillaume Garrigos , Lorenzo Rosasco , Silvia Villa

Real-time kinodynamic trajectory planning in dynamic environments is critical yet challenging for autonomous driving. In this letter, we propose an efficient trajectory planning system for autonomous driving in complex dynamic scenarios…

Robotics · Computer Science 2022-05-25 Cheng Jie , Chen Yingbing , Zhang Qingwen , Gan Lu , Liu Ming

Iterative linear-quadratic (ILQ) methods are widely used in the nonlinear optimal control community. Recent work has applied similar methodology in the setting of multiplayer general-sum differential games. Here, ILQ methods are capable of…

Systems and Control · Electrical Eng. & Systems 2020-03-20 David Fridovich-Keil , Vicenc Rubies-Royo , Claire J. Tomlin

For numerous parameter and state estimation problems, assimilating new data as they become available can help produce accurate and fast inference of unknown quantities. While most existing algorithms for solving those kind of ill-posed…

Numerical Analysis · Mathematics 2022-07-28 Neil K. Chada , Marco A. Iglesias , Shuai Lu , Frank Werner

For multi-block alternating direction method of multipliers(ADMM), where the objective function can be decomposed into multiple block components, we show that with block symmetric Gauss-Seidel iteration, the algorithm will converge quickly.…

Optimization and Control · Mathematics 2017-05-24 Jinchao Xu , Kailai Xu , Yinyu Ye

We study the problem of estimating from data, a sparse approximation to the inverse covariance matrix. Estimating a sparsity constrained inverse covariance matrix is a key component in Gaussian graphical model learning, but one that is…

Machine Learning · Statistics 2011-06-28 Suvrit Sra , Dongmin Kim

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual…

Graphics · Computer Science 2023-06-01 Yunbo Zhang , Deepak Gopinath , Yuting Ye , Jessica Hodgins , Greg Turk , Jungdam Won

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Xuezhen Wang , Li Ma , Yulin Shen , Zeyu Wang , Pedro V. Sander

Solving the analytical inverse kinematics (IK) of redundant manipulators in real time is a difficult problem in robotics since its solution for a given target pose is not unique. Moreover, choosing the optimal IK solution with respect to…

Robotics · Computer Science 2023-03-28 Minh Nhat Vu , Florian Beck , Michael Schwegel , Christian Hartl-Nesic , Anh Nguyen , Andreas Kugi

Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…

Robotics · Computer Science 2022-09-13 Eric Heiden , Ziang Liu , Vibhav Vineet , Erwin Coumans , Gaurav S. Sukhatme

Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Hanyang Kong , Xingyi Yang , Xinchao Wang

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Hongzhe Liao , Chuhua Xian , Hongmin Cai , Haiyang Liu , Fa-Ting Hong

In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yuxuan Mu , Shihao Zou , Kangning Yin , Zheng Tian , Li Cheng , Weinan Zhang , Jun Wang

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

The Ensemble Kalman Filter method can be used as an iterative numerical scheme for parameter identification or nonlinear filtering problems. We study the limit of infinitely large ensemble size and derive the corresponding mean-field limit…

Numerical Analysis · Mathematics 2019-03-20 Michael Herty , Giuseppe Visconti

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Chen Tessler , Yoni Kasten , Yunrong Guo , Shie Mannor , Gal Chechik , Xue Bin Peng

In this paper, we present two improved Gauss-Seidel projection methods with unconditional stability. The first method updates the gyromagnetic term and the damping term simultaneously and follows by a projection step. The second method…

Numerical Analysis · Mathematics 2020-01-08 Panchi Li , Changjian Xie , Rui Du , Jingrun Chen , Xiao-Ping Wang

Generating forward-backward self-representation leg animation in virtual environments for walking-in-place (WIP) techniques is an underexplored research topic. A challenging aspect of the problem is to find an appropriate mapping from…

Human-Computer Interaction · Computer Science 2022-12-13 Jingbo Zhao , Zhetao Wang , Yiqin Peng , Yaojun Wang
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