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This paper presents the web-based platform Machine Learning with Bricks and an accompanying two-day course designed to teach machine learning concepts to students aged 12 to 17 through programming-free robotics activities. Machine Learning…
Fostering data visualization literacy (DVL) as part of childhood education could lead to a more data literate society. However, most work in DVL for children relies on a more formal educational context (i.e., a teacher-led approach) that…
Data literacy has become a key learning objective in K-12 education, but it remains an ambiguous concept as teachers interpret it differently. When creating assessments, teachers turn broad ideas about "working with data" into concrete…
We present a case study and an experience report on teaching engineering skills to young learners in the 7 to 10 years age group. Teaching engineering skills through a constructivist approach involving hands-on activities by designing and…
In this paper, we present Scratch Community Blocks, a new system that enables children to programmatically access, analyze, and visualize data about their participation in Scratch, an online community for learning computer programming. At…
Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…
Astronomy datasets can be challenging to use for high school astronomy classes. Data science education pedagogy can be leveraged to create astronomy activities in which students interrogate data, create visuals, and use statistical thinking…
Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…
In this paper, we provide an overview of our attempts to harness data physicalizations as pedagogical tools for enhancing the understanding of visual channels. We first elaborate the research goals that we have crafted for the…
Designing a data physicalization requires a myriad of different considerations. Despite the cross-disciplinary nature of these considerations, research currently lacks a synthesis across the different communities data physicalization sits…
Young people are increasingly exposed to adverse effects of data-driven profiling, recommending, and manipulation on social media platforms, most of them without adequate understanding of the mechanisms that drive these platforms. In the…
During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged.…
Data literacy skills are fundamental in computer science education. However, understanding how data-driven systems work represents a paradigm shift from traditional rule-based programming. We conducted a systematic literature review of 84…
Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team…
Manipulatives used in the right way help improve mathematical concepts leading to better learning outcomes. In this paper, we present a phygital (physical + digital) curriculum inspired teaching system for kids aged 5-8 to learn geometry…
Data physicalization is gaining popularity in public and educational contexts due to its potential to make abstract data more tangible and understandable. Despite its growing use, there remains a significant gap in our understanding of how…
Parent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls…
It is becoming increasingly important that physics educators equip their students with the skills to work with data effectively. However, many educators may lack the necessary training and expertise in data science to teach these skills. To…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
This workshop focuses on visualization education, literacy, and activities. It aims to streamline previous efforts and initiatives of the visualization community to provide a format for education and engagement practices in visualization.…