Related papers: Liminal Design: A Conceptual Framework and Three-S…
User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…
Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…
As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…
The fashion industry is one of the leading domains in the global e-commerce sector, prompting major online retailers to employ recommendation systems for product suggestions and customer convenience. While recommendation systems have been…
The phenomenon of innovation has been shifting away from focusing on tangible to intangible modernization with its vitalizing context. This shift appears vitally in innovation developed by individual end-users in organizations and…
The muti-modal or multi-sensorial perception of nature is presented in this article as part of research devoted to inclusive tools developed in the framework of User Centered Design. This proposal shows that it is possible to work in a…
Experiments require human decisions in the design process, which in turn are reformulated and summarized as inputs into a system (computational or otherwise) to generate the experimental design. I leverage this system to promote a language…
Visual design is critical to product success, and the subject of intensive marketing research effort. Yet visual elements, due to their holistic and interactive nature, do not lend themselves well to optimization using extant…
The Sentient House project is an investigation into approaches that the artistdesigner can take to better involve the public in developing a critical perspective on pervasive technology in the home and the surrounding environment. Using…
In this paper we apply a two-stage sequential design to item calibration problems under a three-parameter logistic model assumption. The measurement errors of the estimates of the latent trait levels of examinees are considered in our…
Refinement based formal methods allow the modelling of systems through incremental steps via abstraction. Discovering the right levels of abstraction, formulating correct and meaningful invariants, and analysing faulty models are some of…
Despite its importance for well-being, spiritual care remains under-explored in HCI, while the adoption of technology in clinical spiritual care lags behind other healthcare fields. Prior work derived a definition of "spiritual support"…
This dissertation presents three years of academic inquiry into the question of what role materials play in interaction design and participatory design processes. The dissertation aims at developing conceptual tools, based on Deweys…
1) Introduction and Conceptual Framework: This document explores the concept of information design by dividing it into two major practices: defining the meaning of a corpus of textual data and its visual or multimodal representation. It…
Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored…
This paper introduces a novel characteristics-based specification for linear demand to investigate endogenous product design. Characteristics are allowed to affect both consumers' product valuations and to what extent these compete. I…
The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…
Thanks to their generative capabilities, large language models (LLMs) have become an invaluable tool for creative processes. These models have the capacity to produce hundreds and thousands of visual and textual outputs, offering abundant…
Layering information spaces is a promising strategy to design intuitive and engaging interactive experiences. Although multi-layer displays enable promising interaction techniques through limited depth perception - achieved via slight…
Co-design practices have been used for decades to support participatory engagement in design work. However, despite a wide range of materials that describe the design and commitments of numerous co-design experiences, few descriptions of…