Related papers: Learning Variational Motion Prior for Video-based …
Learning 3D human motion from 2D inputs is a fundamental task in the realms of computer vision and computer graphics. Many previous methods grapple with this inherently ambiguous task by introducing motion priors into the learning process.…
Vision-language models (VLMs), such as CLIP, have shown strong generalization under zero-shot settings, yet adapting them to downstream tasks with limited supervision remains a significant challenge. Existing multi-modal prompt learning…
We present Reusable Motion prior (ReMP), an effective motion prior that can accurately track the temporal evolution of motion in various downstream tasks. Inspired by the success of foundation models, we argue that a robust spatio-temporal…
In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high-frame-rate, and highly diverse videos, there is a lack of…
In 3D Human Motion Prediction (HMP), conventional methods train HMP models with expensive motion capture data. However, the data collection cost of such motion capture data limits the data diversity, which leads to poor generalizability to…
Stochastic video generation is particularly challenging when the camera is mounted on a moving platform, as camera motion interacts with observed image pixels, creating complex spatio-temporal dynamics and making the problem partially…
Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand's high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing…
In monocular videos that capture dynamic scenes, estimating the 3D geometry of video contents has been a fundamental challenge in computer vision. Specifically, the task is significantly challenged by the object motion, where existing…
Video deblurring is a highly under-constrained problem due to the spatially and temporally varying blur. An intuitive approach for video deblurring includes two steps: a) detecting the blurry region in the current frame; b) utilizing the…
Online video super-resolution (online-VSR) highly relies on an effective alignment module to aggregate temporal information, while the strict latency requirement makes accurate and efficient alignment very challenging. Though much progress…
This paper proposes a method for performing continual learning of predictive models that facilitate the inference of future frames in video sequences. For a first given experience, an initial Variational Autoencoder, together with a set of…
We propose a Leaked Motion Video Predictor (LMVP) to predict future frames by capturing the spatial and temporal dependencies from given inputs. The motion is modeled by a newly proposed component, motion guider, which plays the role of…
We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available…
We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches…
As the pretraining technique is growing in popularity, little work has been done on pretrained learning-based motion prediction methods in autonomous driving. In this paper, we propose a framework to formalize the pretraining task for…
Generalist Vision-Language-Action models are currently hindered by the scarcity of robotic data compared to the abundance of human video demonstrations. Existing Latent Action Models attempt to leverage video data but often suffer from…
Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models'…
Learning motion priors for physics-based humanoid control is an active research topic. Existing approaches mainly include variational autoencoders (VAE) and adversarial motion priors (AMP). VAE introduces information loss, and random latent…
Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for…
A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for…