Related papers: Naturalistic Head Motion Generation from Speech
While subjective assessments have been the gold standard for evaluating speech generation, there is a growing need for objective metrics that are highly correlated with human subjective judgments due to their cost efficiency. This paper…
Generative neural networks have been shown effective on query suggestion. Commonly posed as a conditional generation problem, the task aims to leverage earlier inputs from users in a search session to predict queries that they will likely…
Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…
Many Natural Language Generation (NLG) tasks aim to generate a single output text given an input prompt. Other settings require the generation of multiple texts, e.g., for Synthetic Traffic Generation (STG). This generation task is crucial…
End-to-end dialogue generation has achieved promising results without using handcrafted features and attributes specific for each task and corpus. However, one of the fatal drawbacks in such approaches is that they are unable to generate…
Quantitative modeling of human brain activity based on language representations has been actively studied in systems neuroscience. However, previous studies examined word-level representation, and little is known about whether we could…
Emotions lie on a continuum, but current models treat emotions as a finite valued discrete variable. This representation does not capture the diversity in the expression of emotion. To better represent emotions we propose the use of natural…
In this dissertation, we present a generative model to capture the relation between facial image quality features (like pose, illumination direction, etc) and face recognition performance. Such a model can be used to predict the performance…
Deep learning models generating structural brain MRIs have the potential to significantly accelerate discovery of neuroscience studies. However, their use has been limited in part by the way their quality is evaluated. Most evaluations of…
The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…
Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we…
Recent advancements in deep learning and computer vision have led to a surge of interest in generating realistic talking heads. This paper presents a comprehensive survey of state-of-the-art methods for talking head generation. We…
Qualitative relationships describe how increasing or decreasing one property (e.g. altitude) affects another (e.g. temperature). They are an important aspect of natural language question answering and are crucial for building chatbots or…
Objective audio quality measurement systems often use perceptual models to predict the subjective quality scores of processed signals, as reported in listening tests. Most systems map different metrics of perceived degradation into a single…
We present open domain response generation with meta-words. A meta-word is a structured record that describes various attributes of a response, and thus allows us to explicitly model the one-to-many relationship within open domain dialogues…
As the phonetic and acoustic manifestations of laughter in conversation are highly diverse, laughter synthesis should be capable of accommodating such diversity while maintaining high controllability. This paper proposes a generative model…
The evaluation of synthetic and processed speech has long been a cornerstone of audio engineering and speech science. Although subjective listening tests remain the gold standard for assessing perceptual quality and intelligibility, their…
A primary difficulty with unsupervised discovery of structure in large data sets is a lack of quantitative evaluation criteria. In this work, we propose and investigate several metrics for evaluating and comparing generative models of…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…