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Artificial Intelligence (AI) has been used extensively in automatic decision making in a broad variety of scenarios, ranging from credit ratings for loans to recommendations of movies. Traditional design guidelines for AI models focus…
Automated decision making systems are increasingly being used in real-world applications. In these systems for the most part, the decision rules are derived by minimizing the training error on the available historical data. Therefore, if…
The impact of player age on performance has received attention across sport. Most research has focused on the performance of players at each age, ignoring the reality that age likewise influences which players receive opportunities to…
We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…
First-order optimization methods tend to inherently favor certain solutions over others when minimizing an underdetermined training objective that has multiple global optima. This phenomenon, known as implicit bias, plays a critical role in…
Voting online with explicit ratings could largely reflect people's preferences and objects' qualities, but ratings are always irrational, because they may be affected by many unpredictable factors like mood, weather, as well as other…
Teaching unbiased decision-making is crucial for addressing biased decision-making in daily life. Although both raising awareness of personal biases and providing guidance on unbiased decision-making are essential, the latter topics remains…
We develop a statistical framework to evaluate evidence of alleged cheating involving illegal signaling in sports from a forensic perspective. We explain why, instead of a frequentist procedure, a Bayesian approach is called for. We apply…
Basketball is often referred to as "a game of runs." We investigate the appropriateness of this claim using data from the full NBA 2016-17 season, comparing actual longest runs of scoring events to what long run theory predicts under the…
We present an investigation into how representational losses can affect the drawings produced by artificial agents playing a communication game. Building upon recent advances, we show that a combination of powerful pretrained encoder…
We extract and use player position time-series data, tagged along with the action types, to build a competent model for representing team tactics behavioral patterns and use this representation to predict the outcome of arbitrary movements.…
In recent studies of political decision-making, apparently anomalous behavior has been observed on the part of voters, in which negative information about a candidate strengthens, rather than weakens, a prior positive opinion about the…
Gender bias in Language and Vision datasets and models has the potential to perpetuate harmful stereotypes and discrimination. We analyze gender bias in two Language and Vision datasets. Consistent with prior work, we find that both…
Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…
In machine learning, training data often capture the behaviour of multiple subgroups of some underlying human population. This behaviour can often be modelled as observations of an unknown dynamical system with an unobserved state. When the…
Applications of machine learning inform human decision makers in a broad range of tasks. The resulting problem is usually formulated in terms of a single decision maker. We argue that it should rather be described as a two-player learning…
Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…
We study how partial information about scoring rules affects fairness in strategic learning settings. In strategic learning, a learner deploys a scoring rule, and agents respond strategically by modifying their features -- at some cost --…
We elicit incomplete preferences over monetary gambles with subjective uncertainty. Subjects rank gambles, and these rankings are used to estimate preferences; payments are based on estimated preferences. About 40\% of subjects express…
The implicit biases of gradient-based optimization algorithms are conjectured to be a major factor in the success of modern deep learning. In this work, we investigate the implicit bias of gradient flow and gradient descent in two-layer…