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Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to…

Machine Learning · Computer Science 2018-07-31 Doron Sobol , Lior Wolf , Yaniv Taigman

Robotic insertion tasks remain challenging due to uncertainties in perception and the need for precise control, particularly in unstructured environments. While humans seamlessly combine vision and touch for such tasks, effectively…

Robotics · Computer Science 2024-11-01 Janis Lenz , Theo Gruner , Daniel Palenicek , Tim Schneider , Jan Peters

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

In this poster, we present RealityDrop, a novel multimodal framework that uses Mixed Reality (MR) technology to manipulate, display, and transfer virtual content across different display systems. Employing MR as the centre of control,…

Human-Computer Interaction · Computer Science 2023-10-12 Jeremy McDade , Allison Jing , Andrew Cunningham

Videoconference conversations about data often entail screen sharing visualization artifacts, in which nonverbal communication goes largely ignored. Beyond presentation use cases, conversations supported by visualization also arise in…

Human-Computer Interaction · Computer Science 2026-03-09 Dion Barja , Matthew Brehmer

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

Human-Computer Interaction · Computer Science 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

The interplay between text and visualization is gaining importance for media where traditional text is enriched by visual elements to improve readability and emphasize facts. In two controlled eye-tracking experiments ($N=12$), we approach…

Human-Computer Interaction · Computer Science 2024-04-09 Franziska Huth , Maurice Koch , Miriam Awad , Daniel Weiskopf , Kuno Kurzhals

The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…

Human-Computer Interaction · Computer Science 2025-12-19 Omar Namnakani , Yasmeen Abdrabou , John H. Williamson , Mohamed Khamis

Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensuring resilient robotic actions that can adapt to complex…

Robotics · Computer Science 2026-04-30 Omar Faris , Sławomir Tadeja , Fulvio Forni

Visualization tools usually leverage a single interaction paradigm (e.g., manual view specification, visualization by demonstration, etc.), which fosters the process of visualization construction. A large body of work has investigated the…

Human-Computer Interaction · Computer Science 2019-07-23 Bahador Saket , Lei Jiang , Charles Perin , Alex Endert

The ability to associate touch with other modalities has huge implications for humans and computational systems. However, multimodal learning with touch remains challenging due to the expensive data collection process and non-standardized…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Fengyu Yang , Chao Feng , Ziyang Chen , Hyoungseob Park , Daniel Wang , Yiming Dou , Ziyao Zeng , Xien Chen , Rit Gangopadhyay , Andrew Owens , Alex Wong

The most common sensing modalities found in a robot perception system are vision and touch, which together can provide global and highly localized data for manipulation. However, these sensing modalities often fail to adequately capture the…

Robotics · Computer Science 2022-04-20 Jessica Yin , Gregory M. Campbell , James Pikul , Mark Yim

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

Human-Computer Interaction · Computer Science 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather

This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dillon Lohr , Michael J. Proulx , Mehedi Hasan Raju , Oleg V. Komogortsev

Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate…

Machine Learning · Computer Science 2020-11-12 Sudeep Dasari , Abhinav Gupta

With the increasing adoption of mixed reality headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, this study quantitatively investigates the…

Human-Computer Interaction · Computer Science 2024-07-25 Monique Santoso , Jeremy N. Bailenson