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Working with tree graphs is always easier than with loopy ones and spanning trees are the closest tree-like structures to a given graph. We find a correspondence between the solutions of random K-satisfiability problem and those of spanning…
Dual-tree algorithms are a widely used class of branch-and-bound algorithms. Unfortunately, developing dual-tree algorithms for use with different trees and problems is often complex and burdensome. We introduce a four-part logical split:…
k-nearest neighbor (k-NN) search is a fundamental primitive in geometry processing and computer graphics. While spatial partitioning structures such as kd-trees are standard, they are often manifold-blind, failing to exploit the intrinsic…
This study proposes an efficient exact k-flexible aggregate nearest neighbor (k-FANN) search algorithm in road networks using the M-tree. The state-of-the-art IER-kNN algorithm used the R-tree and pruned off unnecessary nodes based on the…
Reachability and shortest path problems are NL-complete for general graphs. They are known to be in L for graphs of tree-width 2 [JT07]. However, for graphs of tree-width larger than 2, no bound better than NL is known. In this paper, we…
We introduce the concept of a k-spine of a tree. A k-spine is essentially a path in the tree whose removal leaves only "less-bushy" components of a smaller pathwidth. Using a k-spine as a central guide, we introduce an O(klog dist)…
This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…
We study the problem of finding small trees. Classical network design problems are considered with the additional constraint that only a specified number $k$ of nodes are required to be connected in the solution. A prototypical example is…
In the k-edge connected directed Steiner tree (k-DST) problem, we are given a directed graph G on n vertices with edge-costs, a root vertex r, a set of h terminals T and an integer k. The goal is to find a min-cost subgraph H of G that…
Different spatial objects that vary in their characteristics, such as molecular biology and geography, are presented in spatial areas. Methods to organize, manage, and maintain those objects in a structured manner are required. Data mining…
We focus on low-dimensional non-metric search, where tree-based approaches permit efficient and accurate retrieval while having short indexing time. These methods rely on space partitioning and require a pruning rule to avoid visiting…
K-nearest neighbor (kNN) search has wide applications in many areas, including data mining, machine learning, statistics and many applied domains. Inspired by the success of ensemble methods and the flexibility of tree-based methodology, we…
We introduce a graph partitioning problem motivated by computational topology and propose two algorithms that produce approximate solutions. Specifically, given a weighted, undirected graph $G$ and a positive integer $k$, we desire to find…
The $k$-Steiner-2NCS problem is as follows: Given a constant $k$, and an undirected connected graph $G = (V,E)$, non-negative costs $c$ on $E$, and a partition $(T, V-T)$ of $V$ into a set of terminals, $T$, and a set of non-terminals (or,…
We study the problem of finding a minimum weight connected subgraph spanning at least $k$ vertices on planar, node-weighted graphs. We give a $(4+\eps)$-approximation algorithm for this problem. We achieve this by utilizing the recent LMP…
In recent years, non-parametric methods utilizing random walks on graphs have been used to solve a wide range of machine learning problems, but in their simplest form they do not scale well due to the quadratic complexity. In this paper, a…
Most computational models of dependency syntax consist of distributions over spanning trees. However, the majority of dependency treebanks require that every valid dependency tree has a single edge coming out of the ROOT node, a constraint…
K-Nearest Neighbours (k-NN) is a popular classification and regression algorithm, yet one of its main limitations is the difficulty in choosing the number of neighbours. We present a Bayesian algorithm to compute the posterior probability…
Many popular algorithms for searching the space of leaf-labelled trees are based on tree rearrangement operations. Under any such operation, the problem is reduced to searching a graph where vertices are trees and (undirected) edges are…
The kd-tree and Bounding Volume Hierarchy (BVH) are well-known data structures for computing ray-object intersections. Less known is the Constrained Convex Space Partitioning (CCSP), which partitions space and makes the geometric primitives…