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We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…

Combinatorics · Mathematics 2019-11-07 Ervin Győri , Tamás Róbert Mezei

We introduce the notion of a normal gallery, a gallery in which any configuration of guards that visually covers the walls covers the entire gallery. We show that any star gallery is normal and any gallery with at most two reflex corners is…

Computational Geometry · Computer Science 2012-02-29 Zoran Sunic

In the art gallery problem, we are given a closed polygon $P$, with rational coordinates and an integer $k$. We are asked whether it is possible to find a set (of guards) $G$ of size $k$ such that any point $p\in P$ is seen by a point in…

Computational Geometry · Computer Science 2026-03-18 Lucas Meijer , Tillmann Miltzow

We study the classical Art Gallery Problem first proposed by Klee in 1973 from a mobile multi-agents perspective. Specifically, we require an optimally small number of agents (also called guards) to navigate and position themselves in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-13 Barath Ashok , John Augustine , Aditya Mehekare , Sridhar Ragupathi , Srikkanth Ramachandran , Suman Sourav

We consider the problem of monitoring an art gallery modeled as a polygon, the edges of which are arcs of curves, with edge or mobile guards. Our focus is on piecewise-convex polygons, i.e., polygons that are locally convex, except possibly…

Computational Geometry · Computer Science 2011-03-01 Menelaos I. Karavelas

We tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra.

Computational Geometry · Computer Science 2012-11-13 Giovanni Viglietta

In any simple polygonal art gallery with n walls, we show that it is possible to place floor(n/2)-1 guards whose range of vision is 180 degrees in such a way that every interior point of the gallery can be seen by one of them, and such that…

Combinatorics · Mathematics 2020-07-09 Daniel Florentino , Ethan Moy , Robert Muth

A graph $G$ with vertex set $\{v_1,v_2,\ldots,v_n\}$ is an intersection graph of segments if there are segments $s_1,\ldots,s_n$ in the plane such that $s_i$ and $s_j$ have a common point if and only if $\{v_i,v_j\}$ is an edge of~$G$. In…

Computational Geometry · Computer Science 2014-06-11 Jiri Matousek

We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of…

Computational Geometry · Computer Science 2026-05-05 Satyabrata Jana , Debabrata Pal , Bodhayan Roy , Sasanka Roy

We devise a polynomial-time algorithm for partitioning a simple polygon $P$ into a minimum number of star-shaped polygons. The question of whether such an algorithm exists has been open for more than four decades [Avis and Toussaint,…

Computational Geometry · Computer Science 2026-03-11 Mikkel Abrahamsen , Joakim Blikstad , André Nusser , Hanwen Zhang

We study the Art Gallery Problem for face guards in polyhedral environments. The problem can be informally stated as: how many (not necessarily convex) windows should we place on the external walls of a dark building, in order to completely…

Computational Geometry · Computer Science 2014-04-22 Giovanni Viglietta

We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…

Robotics · Computer Science 2016-11-16 Guillermo J. Laguna , Rui Zou , Sourabh Bhattacharya

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon

A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most $k$ guards on a terrain…

Computational Geometry · Computer Science 2018-07-03 Édouard Bonnet , Panos Giannopoulos

The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…

Computational Geometry · Computer Science 2019-07-03 Stav Ashur , Omrit Filtser , Matthew J. Katz

We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…

Computational Geometry · Computer Science 2020-04-07 Onur Çağırıcı , Subir Kumar Ghosh , Petr Hliněný , Bodhayan Roy

This paper focuses on a variation of the Art Gallery problem that considers open edge guards and open mobile guards. A mobile guard can be placed on edges and diagonals of a polygon, and the "open" prefix means that the endpoints of such…

Computational Geometry · Computer Science 2013-06-20 Antonio Leslie Bajuelos , Santiago Canales , Gregorio Hernández , Mafalda Martins , Inês Matos

We consider guarding classes of simple polygons using mobile guards (polygon edges and diagonals) under the constraint that no two guards may see each other. In contrast to most other art gallery problems, existence is the primary question:…

Computational Geometry · Computer Science 2012-06-11 Sarah Cannon , Diane L. Souvaine , Andrew Winslow

We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards…

Computational Geometry · Computer Science 2024-06-11 Sándor P. Fekete , Joseph S. B. Mitchell , Christian Rieck , Christian Scheffer , Christiane Schmidt

We study the Art Gallery Problem under $k$-hop visibility in polyominoes. In this visibility model, two unit squares of a polyomino can see each other if and only if the shortest path between the respective vertices in the dual graph of the…

Computational Geometry · Computer Science 2024-12-25 Omrit Filtser , Erik Krohn , Bengt J. Nilsson , Christian Rieck , Christiane Schmidt