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Variational autoencoders (VAEs) have been shown to be able to generate game levels but require manual exploration of the learned latent space to generate outputs with desired attributes. While conditional VAEs address this by allowing…
Most recent few-shot learning (FSL) methods are based on meta-learning with episodic training. In each meta-training episode, a discriminative feature embedding and/or classifier are first constructed from a support set in an inner loop,…
Spectral Embedding (SE) has often been used to map data points from non-linear manifolds to linear subspaces for the purpose of classification and clustering. Despite significant advantages, the subspace structure of data in the original…
Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…
In recent years, recommender systems have advanced rapidly, where embedding learning for users and items plays a critical role. A standard method learns a unique embedding vector for each user and item. However, such a method has two…
In this study, we address the complex issue of graph clustering in signed graphs, which are characterized by positive and negative weighted edges representing attraction and repulsion among nodes, respectively. The primary objective is to…
General-purpose embedding models have demonstrated strong performance in text retrieval but remain suboptimal for table retrieval, where highly structured content leads to semantic compression and query-table mismatch. Recent LLM-based…
The K-means one-step dimensionality reduction clustering method has made some progress in addressing the curse of dimensionality in clustering tasks. However, it combines the K-means clustering and dimensionality reduction processes for…
Computer vision and machine learning tools offer an exciting new way for automatically analyzing and categorizing information from complex computer simulations. Here we design an ensemble machine learning framework that can independently…
We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…
In this paper, we propose a multi-level texture encoding and representation network (MuLTER) for texture-related applications. Based on a multi-level pooling architecture, the MuLTER network simultaneously leverages low- and high-level…
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…
Modern machine learning techniques commonly rely on complex, high-dimensional embedding representations to capture underlying structure in the data and improve performance. In order to characterize model flaws and choose a desirable…
Pretrained contextualized embeddings are powerful word representations for structured prediction tasks. Recent work found that better word representations can be obtained by concatenating different types of embeddings. However, the…
Recent work incorporates pre-trained word embeddings such as BERT embeddings into Neural Topic Models (NTMs), generating highly coherent topics. However, with high-quality contextualized document representations, do we really need…
Decision trees and random forest remain highly competitive for classification on medium-sized, standard datasets due to their robustness, minimal preprocessing requirements, and interpretability. However, a single tree suffers from high…
CELES is a freely available MATLAB toolbox to simulate light scattering by many spherical particles. Aiming at high computational performance, CELES leverages block-diagonal preconditioning, a lookup-table approach to evaluate costly…
Graph-based multi-view clustering aiming to obtain a partition of data across multiple views, has received considerable attention in recent years. Although great efforts have been made for graph-based multi-view clustering, it remains a…
Graph embedding aims at learning a vector-based representation of vertices that incorporates the structure of the graph. This representation then enables inference of graph properties. Existing graph embedding techniques, however, do not…
Task embedding, a meta-learning technique that captures task-specific information, has gained popularity, especially in areas such as multi-task learning, model editing, and interpretability. However, it faces challenges with the emergence…