English
Related papers

Related papers: Text Editing as Imitation Game

200 papers

Data availability is a bottleneck during early stages of development of new capabilities for intelligent artificial agents. We investigate the use of text generation techniques to augment the training data of a popular commercial artificial…

Computation and Language · Computer Science 2019-10-09 Nikolaos Malandrakis , Minmin Shen , Anuj Goyal , Shuyang Gao , Abhishek Sethi , Angeliki Metallinou

Text Simplification improves the readability of sentences through several rewriting transformations, such as lexical paraphrasing, deletion, and splitting. Current simplification systems are predominantly sequence-to-sequence models that…

Computation and Language · Computer Science 2021-04-16 Mounica Maddela , Fernando Alva-Manchego , Wei Xu

Matching two texts is a fundamental problem in many natural language processing tasks. An effective way is to extract meaningful matching patterns from words, phrases, and sentences to produce the matching score. Inspired by the success of…

Computation and Language · Computer Science 2016-02-23 Liang Pang , Yanyan Lan , Jiafeng Guo , Jun Xu , Shengxian Wan , Xueqi Cheng

Pretext training followed by task-specific fine-tuning has been a successful approach in vision and language domains. This paper proposes a self-supervised pretext training framework tailored to event sequence data. We introduce a novel…

Machine Learning · Computer Science 2024-02-19 Yimu Wang , He Zhao , Ruizhi Deng , Frederick Tung , Greg Mori

Most existing text-to-image synthesis tasks are static single-turn generation, based on pre-defined textual descriptions of images. To explore more practical and interactive real-life applications, we introduce a new task - Interactive…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Yu Cheng , Zhe Gan , Yitong Li , Jingjing Liu , Jianfeng Gao

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Neural language models often fail to generate diverse and informative texts, limiting their applicability in real-world problems. While previous approaches have proposed to address these issues by identifying and penalizing undesirable…

Computation and Language · Computer Science 2023-09-25 Jimin Hong , ChaeHun Park , Jaegul Choo

In this paper, we reformulated the spell correction problem as a machine translation task under the encoder-decoder framework. This reformulation enabled us to use a single model for solving the problem that is traditionally formulated as…

Computation and Language · Computer Science 2019-05-21 Yingbo Zhou , Utkarsh Porwal , Roberto Konow

We propose Composition Sampling, a simple but effective method to generate diverse outputs for conditional generation of higher quality compared to previous stochastic decoding strategies. It builds on recently proposed plan-based neural…

Computation and Language · Computer Science 2022-03-30 Shashi Narayan , Gonçalo Simões , Yao Zhao , Joshua Maynez , Dipanjan Das , Michael Collins , Mirella Lapata

Previous text-to-image synthesis algorithms typically use explicit textual instructions to generate/manipulate images accurately, but they have difficulty adapting to guidance in the form of coarsely matched texts. In this work, we attempt…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Mengyao Cui , Zhe Zhu , Shao-Ping Lu , Yulu Yang

In this paper, we introduce a novel natural language generation task, termed as text morphing, which targets at generating the intermediate sentences that are fluency and smooth with the two input sentences. We propose the Morphing Networks…

Computation and Language · Computer Science 2018-10-02 Shaohan Huang , Yu Wu , Furu Wei , Ming Zhou

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…

Graphics · Computer Science 2024-06-04 Purvi Goel , Kuan-Chieh Wang , C. Karen Liu , Kayvon Fatahalian

As autonomous agents become increasingly sophisticated, validating their sequential behavior presents a significant challenge. Traditional testing approaches require manual specification, exact sequence matching, or thousands of training…

Artificial Intelligence · Computer Science 2026-05-06 Reshabh K Sharma , Gaurav Mittal , Yu Hu

Annotating training data for sequence tagging of texts is usually very time-consuming. Recent advances in transfer learning for natural language processing in conjunction with active learning open the possibility to significantly reduce the…

Deep learning methods have recently achieved great empirical success on machine translation, dialogue response generation, summarization, and other text generation tasks. At a high level, the technique has been to train end-to-end neural…

Computation and Language · Computer Science 2017-11-28 Ziang Xie

In the field of natural language processing, correction of performance assessment for chance agreement plays a crucial role in evaluating the reliability of annotations. However, there is a notable dearth of research focusing on chance…

Computation and Language · Computer Science 2024-11-18 Diya Li , Carolyn Rosé , Ao Yuan , Chunxiao Zhou

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…

Robotics · Computer Science 2018-11-19 Takayuki Osa , Joni Pajarinen , Gerhard Neumann , J. Andrew Bagnell , Pieter Abbeel , Jan Peters

Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their…

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

Retrieval-augmented generation (RAG) ranks passages by semantic similarity to the input, implicitly assuming that semantic similarity is a reliable indication of applicability in downstream tasks. This assumption breaks down when task…

Information Retrieval · Computer Science 2026-05-28 Zhixing Sun , Shenghe Xu , Tao Li
‹ Prev 1 4 5 6 7 8 10 Next ›