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Human Pose Estimation (HPE) from monocular RGB images is crucial for clinical in-bed skeleton-based action recognition, however, it poses unique challenges for HPE models due to the frequent presence of blankets occluding the person, while…
Clinical in-bed video-based human motion analysis is a very relevant computer vision topic for several relevant biomedical applications. Nevertheless, the main public large datasets (e.g. ImageNet or 3DPW) used for deep learning approaches…
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses…
Acquiring labeled datasets for 3D human mesh estimation is challenging due to depth ambiguities and the inherent difficulty of annotating 3D geometry from monocular images. Existing datasets are either real, with manually annotated 3D…
In recent years, person detection and human pose estimation have made great strides, helped by large-scale labeled datasets. However, these datasets had no guarantees or analysis of human activities, poses, or context diversity.…
In the field of 3D Human Pose Estimation (HPE), accurately estimating human pose, especially in scenarios with occlusions, is a significant challenge. This work identifies and addresses a gap in the current state of the art in 3D HPE…
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN…
Data augmentation is a necessity to enhance data efficiency in deep learning. For vision-language pre-training, data is only augmented either for images or for text in previous works. In this paper, we present MixGen: a joint data…
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major…
Methods and datasets for human pose estimation focus predominantly on side- and front-view scenarios. We overcome the limitation by leveraging synthetic data and introduce RePoGen (RarE POses GENerator), an SMPL-based method for generating…
Over the past few years there has been major progress in the field of synthetic data generation using simulation based techniques. These methods use high-end graphics engines and physics-based ray-tracing rendering in order to represent the…
Existing pose estimation models perform poorly on wheelchair users due to a lack of representation in training data. We present a data synthesis pipeline to address this disparity in data collection and subsequently improve pose estimation…
Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…
Creating and labelling datasets of videos for use in training Human Activity Recognition models is an arduous task. In this paper, we approach this by using 3D rendering tools to generate a synthetic dataset of videos, and show that a…
We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.) video data. First, we present a method for automatic data curation and retrieval based…
The increasing reliance on large-scale datasets in machine learning poses significant privacy and ethical challenges, particularly in sensitive domains such as face recognition. Synthetic data generation offers a promising alternative;…
This research sets out to assess the viability of using game engines to generate synthetic training data for machine learning in the context of pallet segmentation. Using synthetic data has been proven in prior research to be a viable means…
Although significant progress has been achieved on monocular maker-less human motion capture in recent years, it is still hard for state-of-the-art methods to obtain satisfactory results in occlusion scenarios. There are two main reasons:…
Recently, 3D version has been improved greatly due to the development of deep neural networks. A high quality dataset is important to the deep learning method. Existing datasets for 3D vision has been constructed, such as Bigbird and YCB.…
The performance of modern face recognition systems is a function of the dataset on which they are trained. Most datasets are largely biased toward "near-frontal" views with benign lighting conditions, negatively effecting recognition…