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The work-from-home policy affected people of all demographics and professions, including students and faculty at universities. After the onset of the COVID-19 pandemic in 2020, institutions moved their operations online, affecting the…

General Economics · Economics 2022-09-22 Avni Singh

Although online education has become a viable and major component of higher education in many fields, its employment in engineering disciplines has been limited. COVID-19 pandemic compelled the global and abrupt conversion of conventional…

Physics Education · Physics 2021-06-09 Shadnaz Asgari , Jelena Trajkovic , Mehran Rahmani , Wenlu Zhang , Roger C. Lo , Antonella Sciortino

This experiment research study examines how traditional assessment methods such as written tests and presentations compared to the new online tests in higher education We want to know how the use of the Internet for assessment affects how…

Human-Computer Interaction · Computer Science 2023-12-22 Santhosh Pogaku

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

Students express a wide range of preferences for learning environments. We are trying to measure the manifestation of learning styles in various learning environments. In particular, we are interested in performance in an environment that…

Physics Education · Physics 2007-05-23 Stacey M. Davis , Scott V. Franklin

We are reporting on lessons learned from an e-contest for students held during the current pandemic. We compare the e-contest with the 10 previous editions of the same but face-to-face contest. While apparently the competition did not…

Computers and Society · Computer Science 2020-05-26 Horia-Nicolai Teodorescu

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

Physics Education · Physics 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

The onset of the COVID-19 pandemic in 2020 has greatly impacted all forms of social activities globally, including traditional classroom activities across all levels of instruction (kindergarten to universities). While many countries have…

Physics Education · Physics 2021-09-15 Da Yang Tan , Jer-Ming Chen

The onset of the COVID-19 pandemic changed the landscape of education and led to increased usage of remote proctoring tools that are designed to monitor students when they take assessments outside the classroom. While prior work has…

Computers and Society · Computer Science 2023-02-28 David G. Balash , Rahel A. Fainchtein , Elena Korkes , Miles Grant , Micah Sherr , Adam J. Aviv

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

The COVID-19 pandemic has represented a challenge for higher education in terms to provide quality education despite the lockdown periods, the transformation of the in-person classes to virtual classes, and the demotivation and anxiety that…

Computers and Society · Computer Science 2022-03-31 Jonathan Álvarez Ariza

The Covid-19 pandemic outbreak has forced all courses to be carried out online, but only a few truly fulfill student expectations. This study aims to explain the characteristics of enjoyable online learning based on the platform, the…

Computers and Society · Computer Science 2021-07-30 Endang Mulyatiningsih , Sri Palupi , Prihastuti Ekawatiningsih , Ambar Rizqi Firdausa

This research explores whether the rapid digital transformation due to COVID-19 managed to close or exacerbate the digital divide concerning users' digital skills. We conducted a pre-registered survey with N = 1143 German Internet users.…

Human-Computer Interaction · Computer Science 2025-04-22 German Neubaum , Irene-Angelica Chounta , Eva Gredel , David Wiesche

Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…

Computers and Society · Computer Science 2026-02-03 Hugo Silva

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Rapid innovations in AI and large language models (LLMs) have accelerated the adoption of digital learning, particularly beyond formal education. What began as an emergency response during COVID-19 has shifted from a supplementary resource…

Computers and Society · Computer Science 2026-02-04 Geeta Puri , Nachamma Socklingam , Dorien Herremans

The growth of Internet has led to new approaches for distance education. The main mechanisms involved in this process are distance learning and distance evaluation. Distance learning have multiple forms, from browsing and finding…

Computers and Society · Computer Science 2014-06-03 Stefan Gheorghe Pentiuc , Felicia Giza , Ovidiu Andrei Schipor

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

The paper analyzes the results of the introduction of the distance learning form (DLF) using electronic educational resources (EER) and the teacher's virtual classroom in primary school. The experiment took place within the framework of the…

Computers and Society · Computer Science 2022-04-08 Svitlana Lytvynova , Nataliia Demeshkant