Related papers: Visual onoma-to-wave: environmental sound synthesi…
We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…
Sound synthesiser controls typically correspond to technical parameters of signal processing algorithms rather than intuitive sound descriptors that relate to human perception of sound. This makes it difficult to realise sound ideas in a…
In this paper we propose a deep learning method for performing attributed-based music-to-image translation. The proposed method is applied for synthesizing visual stories according to the sentiment expressed by songs. The generated images…
Vision-to-music Generation, including video-to-music and image-to-music tasks, is a significant branch of multimodal artificial intelligence demonstrating vast application prospects in fields such as film scoring, short video creation, and…
Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on…
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial…
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…
Speech synthesis and music audio generation from symbolic input differ in many aspects but share some similarities. In this study, we investigate how text-to-speech synthesis techniques can be used for piano MIDI-to-audio synthesis tasks.…
Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using…
Human perception and experience of music is highly context-dependent. Contextual variability contributes to differences in how we interpret and interact with music, challenging the design of robust models for information retrieval.…
This study aims at designing an environment-aware text-to-speech (TTS) system that can generate speech to suit specific acoustic environments. It is also motivated by the desire to leverage massive data of speech audio from heterogeneous…
Some datasets with the described content and order of occurrence of sounds have been released for conversion between environmental sound and text. However, there are very few texts that include information on the impressions humans feel,…
Onomatopoeia is an important element for textual messaging in manga. Unlike character dialogue in manga, onomatopoeic expressions are visually stylized, with variations in shape, size, and placement that reflect the scene's intensity and…
Music is a universal language that can communicate emotions and feelings. It forms an essential part of the whole spectrum of creative media, ranging from movies to social media posts. Machine learning models that can synthesize music are…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Video-to-music generation demands both a temporally localized high-quality listening experience and globally aligned video-acoustic signatures. While recent music generation models excel at the former through advanced audio codecs, the…
We address the problem of estimating depth with multi modal audio visual data. Inspired by the ability of animals, such as bats and dolphins, to infer distance of objects with echolocation, some recent methods have utilized echoes for depth…
In this paper our objectives are, first, networks that can embed audio and visual inputs into a common space that is suitable for cross-modal retrieval; and second, a network that can localize the object that sounds in an image, given the…
The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…