Related papers: Pruning-based Topology Refinement of 3D Mesh using…
Face registration deforms a template mesh to closely fit a 3D face scan, the quality of which commonly degrades in non-skin regions (e.g., hair, beard, accessories), because the optimized template-to-scan distance pulls the template mesh…
Deducing the 3D face from a skull is a challenging task in forensic science and archaeology. This paper proposes an end-to-end 3D face reconstruction pipeline and an exploration method that can conveniently create textured, realistic faces…
3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on…
Interpolating scattered CFD datasets onto a uniform Cartesian grid can distort the true geometry, producing a convex-hull type envelope and activating nonphysical regions. This work presents a reconstruction framework that recovers…
Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces…
Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS),…
This paper presents a novel image inpainting framework for face mask removal. Although current methods have demonstrated their impressive ability in recovering damaged face images, they suffer from two main problems: the dependence on…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To…
We propose a novel approach for 3D mesh reconstruction from multi-view images. Our method takes inspiration from large reconstruction models like LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model…
The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…
Recovering point clouds involves the sequential process of sampling and restoration, yet existing methods struggle to effectively leverage both topological and geometric attributes. To address this, we propose an end-to-end architecture…
We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud,…
Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when…
Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous mesh tokenization methods treating meshes as simple…
When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…
Deep learning-based medical image segmentation and surface mesh generation typically involve a sequential pipeline from image to segmentation to meshes, often requiring large training datasets while making limited use of prior geometric…
3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some…