Related papers: SGRAM: Improving Scene Graph Parsing via Abstract …
When interacting in unstructured human environments, occasional robot failures are inevitable. When such failures occur, everyday people, rather than trained technicians, will be the first to respond. Existing natural language explanations…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
Scene graph generation refers to the task of automatically mapping an image into a semantic structural graph, which requires correctly labeling each extracted object and their interaction relationships. Despite the recent success in object…
Understanding realistic visual scene images together with language descriptions is a fundamental task towards generic visual understanding. Previous works have shown compelling comprehensive results by building hierarchical structures for…
We present a system for object recognition based on a semantic graph representation, which the system can learn from image examples. This graph is based on intrinsic properties of objects such as structure and geometry, so it is more robust…
A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, texture, etc.) be grounded and what should be its…
Current Scene text image super-resolution approaches primarily focus on extracting robust features, acquiring text information, and complex training strategies to generate super-resolution images. However, the upsampling module, which is…
Large language models (LLMs) struggle with the factual error during inference due to the lack of sufficient training data and the most updated knowledge, leading to the hallucination problem. Retrieval-Augmented Generation (RAG) has gained…
The skip-gram (SG) model learns word representation by predicting the words surrounding a center word from unstructured text data. However, not all words in the context window contribute to the meaning of the center word. For example, less…
Generating semantic layout from scene graph is a crucial intermediate task connecting text to image. We present a conceptually simple, flexible and general framework using sequence to sequence (seq-to-seq) learning for this task. The…
We investigate the incorporation of visual relationships into the task of supervised image caption generation by proposing a model that leverages detected objects and auto-generated visual relationships to describe images in natural…
Zero-shot referring expression comprehension (REC) aims to locate target objects in images given natural language queries without relying on task-specific training data, demanding strong visual understanding capabilities. Existing…
Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as…
While syntactic dependency annotations concentrate on the surface or functional structure of a sentence, semantic dependency annotations aim to capture between-word relationships that are more closely related to the meaning of a sentence,…
Visual Place Recognition (VPR) in long-term deployment requires reasoning beyond pixel similarity: systems must make transparent, interpretable decisions that remain robust under lighting, weather and seasonal change. We present Text2Graph…
An Abstract Graph Machine(AGM) is an abstract model for distributed memory parallel stabilizing graph algorithms. A stabilizing algorithm starts from a particular initial state and goes through series of different state changes until it…
Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…
We propose a graph neural network(GNN) based method to incorporate scene context for the semantic segmentation of 3D LiDAR data. The problem is defined as building a graph to represent the topology of a center segment with its…
Scene graphs provide valuable information to many downstream tasks. Many scene graph generation (SGG) models solely use the limited annotated relation triples for training, leading to their underperformance on low-shot (few and zero)…
Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently…