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Related papers: Realistic, Animatable Human Reconstructions for Vi…

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Would not it be much more convenient for everybody to try on clothes by only looking into a mirror ? The answer to that problem is virtual try-on, enabling users to digitally experiment with outfits. The core challenge lies in realistic…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Mostafa Atef , Mariam Ayman , Ahmed Rashed , Ashrakat Saeed , Abdelrahman Saeed , Ahmed Fares

We present a comparison review that evaluates popular techniques for garment draping for 3D fashion design, virtual try-ons, and animations. A comparative study is performed between various methods for garment draping of clothing over the…

Graphics · Computer Science 2024-05-21 Prerana Achar , Mayank Patel , Anushka Mulik , Neha Katre , Stevina Dias , Chirag Raman

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic…

Robotics · Computer Science 2026-05-19 Tianyi Xiang , Jiahang Cao , Sikai Guo , Guoyang Zhao , Andrew F. Luo , Jun Ma

We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Enric Corona , Mihai Zanfir , Thiemo Alldieck , Eduard Gabriel Bazavan , Andrei Zanfir , Cristian Sminchisescu

We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Liguo Jiang , Miaopeng Li , Jianjie Zhang , Congyi Wang , Juntao Ye , Xinguo Liu , Jinxiang Chai

We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Honghu Chen , Bo Peng , Yunfan Tao , Juyong Zhang

We address the problem of estimating human pose and body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual…

Computer Vision and Pattern Recognition · Computer Science 2017-04-20 Chao Zhang , Sergi Pujades , Michael Black , Gerard Pons-Moll

We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Zicheng Jiang , Jixin Gao , Shengfeng He , Xinzhe Li , Yulong Zheng , Zhaotong Yang , Junyu Dong , Yong Du

We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Tejas Mane , Aylar Bayramova , Kostas Daniilidis , Philippos Mordohai , Elena Bernardis

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Daisheng Jin , Ying He

Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Sandika Biswas , Kejie Li , Biplab Banerjee , Subhasis Chaudhuri , Hamid Rezatofighi

A virtual try-on method takes a product image and an image of a model and produces an image of the model wearing the product. Most methods essentially compute warps from the product image to the model image and combine using image…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Kedan Li , Min Jin Chong , Jingen Liu , David Forsyth

In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Yan Xia , Xiaowei Zhou , Etienne Vouga , Qixing Huang , Georgios Pavlakos

Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Shuling Zhao , Dan Xu

Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Gyeongsik Moon , Hyeongjin Nam , Takaaki Shiratori , Kyoung Mu Lee

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

We present a novel method to improve the accuracy of the 3D reconstruction of clothed human shape from a single image. Recent work has introduced volumetric, implicit and model-based shape learning frameworks for reconstruction of objects…

Computer Vision and Pattern Recognition · Computer Science 2020-09-30 Akin Caliskan , Armin Mustafa , Evren Imre , Adrian Hilton

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

Graphics · Computer Science 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

Augmented reality applications have rapidly spread across online platforms, allowing consumers to virtually try-on a variety of products, such as makeup, hair dying, or shoes. However, parametrizing a renderer to synthesize realistic images…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Robin Kips , Ruowei Jiang , Sileye Ba , Brendan Duke , Matthieu Perrot , Pietro Gori , Isabelle Bloch