Related papers: Awareness and usage of SWAYAM course among library…
The study investigated the use of electronic resources/information by library users in selected colleges of Solapur University. Specifically, to investigate the awareness and level of use of electronic resources; perceived reliance,…
This exploratory study focuses on identifying the usage pattern of e-books especially on how, when, where and why undergraduates at the Faculty of Computer Science and Information Technology (FCSIT), University of Malaya (UM), Kuala Lumpur…
The paper aims to present the results of a survey of academic libraries about the adoption and perceived impact of Web 2.0 technologies. A total of 26 college libraries affiliated with Solapur University participated among the members. It…
This study examines the acceptance of technology and behavioral intention to use learning management systems (LMS). In specific, the aim of this research is to examine whether students ultimately accept and use educational learning systems…
The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…
Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…
With the rapid adoption of AI tools in learning contexts, it is vital to understand how these systems shape users' reading processes and cognitive engagement. We collected and analyzed text from 124 sessions with AI tools, in which students…
The library serves as a vehicle for education, research, conservation, information, and recreation to improve the nation's intelligence and empowerment [1]. The function of the library as a place of education, research, and information…
A UserWay study in 2021 indicates that an annual global e-commerce revenue loss of approximately $16 billion can be attributed to inaccessible websites and applications. According to the 2023 WebAIM study, only 3.7% of the world's top one…
This study presents a cross-national quantitative analysis of how university students in the United States and Bangladesh interact with Large Language Models (LLMs). Based on an online survey of 318 students, results show that LLMs enhance…
This study examines the use of large language models (LLMs) by undergraduate and graduate students for programming assignments in advanced computing classes. Unlike existing research, which primarily focuses on introductory classes and…
As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in…
Despite the advance of the Open Access (OA) movement, most scholarly production can only be accessed through a paywall. We conduct an international survey among researchers (N=3,304) to measure the willingness and motivations to use (or not…
Active learning is a proven pedagogical style that has demonstrated value by improving students' performance and classroom experience. In spite of the evidence, adoption of active learning in computer science remains relatively low. To…
Some students' expectations and points of view related to the Artificial Intelligence course are explored and analyzed in this study. We anonymous collected answers from 58 undergraduate students out of 200 enrolled in the Computer Science…
Learning of advanced physics, requires a combination of empirical, conceptual and theoretical understanding. Students use a combination of these approaches to learn new material. Each student has different prior knowledge and will master…
Digital literacy is the skill of finding, evaluating, consuming, and generating information using digital technologies. The study attempted to comprehend university students' digital reading habits and skills. It also provides a glimpse of…
The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…
The study attempted to understand the University students' digital reading habits and their related skills. It also has a view of students' preferred sources of reading, whether physical or digital resources. For this study, we conducted a…
E-learning has revolutionized our realm in more than just a listable number of ways. But it took a paradigm shift when it entered the threshold of the varsity system. With the prevailing spoon-feeding era, are the students really industry…