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Related papers: Towards Immersive Collaborative Sensemaking

200 papers

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

Human-Computer Interaction · Computer Science 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara

This work compares user collaboration with conversational personal assistants vs. teams of expert chatbots. Two studies were performed to investigate whether each approach affects accomplishment of tasks and collaboration costs.…

Human-Computer Interaction · Computer Science 2018-08-27 Claudio S. Pinhanez , Heloisa Candello , Mauro C. Pichiliani , Marisa Vasconcelos , Melina Guerra , Maíra G. de Bayser , Paulo Cavalin

This paper proposes a controlled experiment to further investigate the usefulness of gaze awareness and gesture recognition in the support of collaborative work at a distance. We propose to redesign experiments conducted several years ago…

Human-Computer Interaction · Computer Science 2010-01-20 Mauro Cherubini , Rodrigo de Oliveira , Nuria Oliver , Christian Ferran

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and depth on the usability of virtual buttons in VR…

Human-Computer Interaction · Computer Science 2018-09-18 Kyudong Park , Dohyeon Kim , Sung H. Han

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

Human-Computer Interaction · Computer Science 2023-09-06 Rishi Vanukuru , Suibi Che-Chuan Weng , Krithik Ranjan , Torin Hopkins , Amy Banic , Mark D. Gross , Ellen Yi-Luen Do

The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org…

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…

Human-Computer Interaction · Computer Science 2024-04-25 Lonni Besançon , Paul Issartel , Mehdi Ammi , Tobias Isenberg

Unlike the six basic emotions of happiness, sadness, fear, anger, disgust and surprise, modelling and predicting dimensional affect in terms of valence (positivity - negativity) and arousal (intensity) has proven to be more flexible,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 Chaudhary Muhammad Aqdus Ilyas , Siyang Song , Hatice Gunes

As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…

Human-Computer Interaction · Computer Science 2019-04-19 Jesse Paterson , Jiwoong Han , Tom Cheng , Paxtan Laker , David McPherson , Joseph Menke , Allen Yang

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive communication since it enables communication beyond texts and…

Human-Computer Interaction · Computer Science 2022-12-01 Kyungjun Lee , Hong Li , Muhammad Rizky Wellyanto , Yu Jiang Tham , Andrés Monroy-Hernández , Fannie Liu , Brian A. Smith , Rajan Vaish

Background. The widespread adoption of hybrid work following the COVID-19 pandemic has fundamentally transformed software development practices, introducing new challenges in communication and collaboration as organizations transition from…

Software Engineering · Computer Science 2025-09-26 Daniela Grassi , Fabio Calefato , Darja Smite , Nicole Novielli , Filippo Lanubile

Immersive analytics has the potential to promote collaboration in machine learning (ML). This is desired due to the specific characteristics of ML modeling in practice, namely the complexity of ML, the interdisciplinary approach in…

Human-Computer Interaction · Computer Science 2022-08-10 Michaela Benk , Raphael Weibel , Stefan Feuerriegel , Andrea Ferrario
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