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From Paleolithic cave paintings to Impressionism, human painting has evolved to depict increasingly complex and detailed scenes, conveying more nuanced messages. This paper attempts to emerge this artistic capability by simulating the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Yi Lin , Lin Gu , Ziteng Cui , Shenghan Su , Yumo Hao , Yingtao Tian , Tatsuya Harada , Jianfei Yang

Today robots must be safe, versatile, and user-friendly to operate in unstructured and human-populated environments. Dynamical system-based imitation learning enables robots to perform complex tasks stably and without explicit programming,…

Robotics · Computer Science 2025-03-11 Sayantan Auddy , Antonio Paolillo , Justus Piater , Matteo Saveriano

We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-12 Shaohui Liu , Yinda Zhang , Songyou Peng , Boxin Shi , Marc Pollefeys , Zhaopeng Cui

We describe an algorithm for motion planning based on expert demonstrations of a skill. In order to teach robots to perform complex object manipulation tasks that can generalize robustly to new environments, we must (1) learn a…

Robotics · Computer Science 2016-02-16 Chris Paxton , Marin Kobilarov , Gregory D. Hager

We devise a 3D scene graph representation, contact graph+ (cg+), for efficient sequential task planning. Augmented with predicate-like attributes, this contact graph-based representation abstracts scene layouts with succinct geometric…

Robotics · Computer Science 2022-07-19 Ziyuan Jiao , Yida Niu , Zeyu Zhang , Song-Chun Zhu , Yixin Zhu , Hangxin Liu

Shape-based metrics measure how faithfully a drawing D represents the structure of a graph G, using the proximity graph S of D. While some limited graph classes admit proximity drawings (i.e., optimally shape-faithful drawings, where S =…

Data Structures and Algorithms · Computer Science 2022-08-31 Amyra Meidiana , Seok-Hee Hong , Peter Eades

Robust motion planning is a well-studied problem in the robotics literature, yet current algorithms struggle to operate scalably and safely in the presence of other moving agents, such as humans. This paper introduces a novel framework for…

Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action…

Artificial Intelligence · Computer Science 2021-09-03 Francisco Cruz , Richard Dazeley , Peter Vamplew , Ithan Moreira

Modeling and manipulating elasto-plastic objects are essential capabilities for robots to perform complex industrial and household interaction tasks (e.g., stuffing dumplings, rolling sushi, and making pottery). However, due to the high…

Robotics · Computer Science 2022-05-09 Haochen Shi , Huazhe Xu , Zhiao Huang , Yunzhu Li , Jiajun Wu

Autonomous drones can operate in remote and unstructured environments, enabling various real-world applications. However, the lack of effective vision-based algorithms has been a stumbling block to achieving this goal. Existing systems…

Robotics · Computer Science 2022-10-28 Jiawei Fu , Yunlong Song , Yan Wu , Fisher Yu , Davide Scaramuzza

In this paper, we report the results of our latest work on the automated generation of planning operators from human demonstrations, and we present some of our future research ideas. To automatically generate planning operators, our system…

Robotics · Computer Science 2021-07-13 Maximilian Diehl , Karinne Ramirez-Amaro

Manipulation planning is the problem of finding a sequence of robot configurations that involves interactions with objects in the scene, e.g., grasping and placing an object, or more general tool-use. To achieve such interactions,…

Robotics · Computer Science 2022-08-01 Jung-Su Ha , Danny Driess , Marc Toussaint

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Nießner

We introduce a neural network approach for generating and customizing the trajectory of a robotic arm, that guarantees precision and repeatability. To highlight the potential of this novel method, we describe the design and implementation…

Robotics · Computer Science 2025-07-02 Andrej Lúčny , Matilde Antonj , Carlo Mazzola , Hana Hornáčková , Igor Farkaš

Straight lines are common features in human made environments, which makes them a frequently explored feature for control applications. Many control schemes, like Visual Servoing, require the 3D parameters of the features to be estimated.…

Robotics · Computer Science 2019-03-22 André Mateus , Omar Tahri , Pedro Miraldo

3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for…

Creating the photo-realistic version of people sketched portraits is useful to various entertainment purposes. Existing studies only generate portraits in the 2D plane with fixed views, making the results less vivid. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Yasheng Sun , Qianyi Wu , Hang Zhou , Kaisiyuan Wang , Tianshu Hu , Chen-Chieh Liao , Shio Miyafuji , Ziwei Liu , Hideki Koike

Next generation robots will need to understand intricate and articulated objects as they cooperate in human environments. To do so, these robots will need to move beyond their current abilities--- working with relatively simple objects in a…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Abhishek Venkataraman , Brent Griffin , Jason J. Corso

Low-rank approximation in data streams is a fundamental and significant task in computing science, machine learning and statistics. Multiple streaming algorithms have emerged over years and most of them are inspired by randomized…

Data Structures and Algorithms · Computer Science 2022-09-30 Cuiyu Liu , Chuanfu Xiao , Mingshuo Ding , Chao Yang

Recent empirical research has indicated that human graph reading performance improves when crossing angles increase. However, crossing angle has not been used as an aesthetic criterion for graph drawing algorithms so far. In this paper, we…

Human-Computer Interaction · Computer Science 2010-12-22 Peter Eades , Weidong Huang , Seok-Hee Hong