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This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Alvaro Becerra , Ruth Cobos , Julian Fierrez , Aythami Morales

The integration of artificial intelligence tools such as ChatGPT in the education system has gained attention in recent years. This experience report explores students' perceptions and suggestions for integrating ChatGPT in a computer…

Computers and Society · Computer Science 2024-02-06 Kehinde Aruleba , Ismaila Temitayo Sanusi , George Obaido , Blessing Ogbuokiri

The aim of the work presented in this paper is to develop and evaluate an integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their lecturing style. The…

Computers and Society · Computer Science 2023-12-29 Eleni Dimitriadou , Andreas Lanitis

The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…

Computers and Society · Computer Science 2017-07-11 Ahmad Tasnim Siddiqui , Mehedi Masud

This paper presents a novel approach to understand specific student behavior in MOOCs. Instructors currently perceive participants only as one homogeneous group. In order to improve learning outcomes, they encourage students to get active…

Human-Computer Interaction · Computer Science 2018-09-25 Ralf Teusner , Kai-Adrian Rollmann , Jan Renz

Using learning analytics to investigate and support collaborative learning has been explored for many years. Recently, automated approaches with various artificial intelligence approaches have provided promising results for modelling and…

Computers and Society · Computer Science 2024-01-22 Qi Zhou , Wannapon Suraworachet , Mutlu Cukurova

Multi-object tracking (MOT) is a vital component of intelligent video analytics applications such as surveillance and autonomous driving. The time and storage complexity required to execute deep learning models for visual object tracking…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Keivan Nalaie , Rong Zheng

Our work aims at studying tools offered to learners and tutors involved in face-to-face or blended project-based learning activities. To understand better the needs and expectations of each actor, we are especially interested in the…

Computers and Society · Computer Science 2009-11-03 Christine Michel , Elise Garrot-Lavoué

Cheating in online exams has become a prevalent issue over the past decade, especially during the COVID-19 pandemic. To address this issue of academic dishonesty, our "Exam Monitoring System: Detecting Abnormal Behavior in Online…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Dinh An Ngo , Thanh Dat Nguyen , Thi Le Chi Dang , Huy Hoan Le , Ton Bao Ho , Vo Thanh Khang Nguyen , Truong Thanh Hung Nguyen

A wealth of Open Educational Resources is now available, and beyond the first and evident problem of finding them, the issue of articulating a set of resources is arising. When using audiovisual resources, among different possibilities,…

Computers and Society · Computer Science 2014-12-05 Olivier Aubert , Joscha Jaeger

This article reports on a case study on teachers' video-enhanced education. Considering the fact that video exemplification is a thriving practice in the field although there is little consensus in the literature regarding its instructional…

Computers and Society · Computer Science 2016-10-07 Simon Flandin , Marine Auby , Luc Ria

Eye gaze is considered an important indicator for understanding and predicting user behaviour, as well as directing their attention across various domains including advertisement design, human-computer interaction and film viewing. In this…

Software Engineering · Computer Science 2024-11-21 Karolina Trajkovska , Matjaž Kljun , Klen Čopič Pucihar

To perform contingent teaching and be responsive to students' needs during class, lecturers must be able to quickly assess the state of their audience. While effective teachers are able to gauge easily the affective state of the students,…

Computer Vision and Pattern Recognition · Computer Science 2021-05-31 Richard Klein , Turgay Celik

Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…

Computers and Society · Computer Science 2022-09-26 Gabriel Leitão , Juan Colonna , Edwin Monteiro , Elaine Oliveira , Raimundo Barreto

Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…

Computers and Society · Computer Science 2013-04-17 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…

Physics Education · Physics 2025-02-25 Ning Yulin , Solomon Danquah Danso

Seating location in the classroom can affect student engagement, attention and academic performance by providing better visibility, improved movement, and participation in discussions. Existing studies typically explore how traditional…

Human-Computer Interaction · Computer Science 2022-07-26 Nan Gao , Mohammad Saiedur Rahaman , Wei Shao , Kaixin Ji , Flora D. Salim

Physics education research has consistently shown that students have higher learning outcomes when enrolled in interactive-engagement courses. Consequently, many schools are actively reforming their introductory curricula. For courses where…

Physics Education · Physics 2016-02-26 Eric Hickok

We have developed an Internet-based audience response system (called ARSBO). In this way we combine the advantages of common audience response systems using handheld devices and the easy and cheap access to the Internet. Evaluations of…

Computers and Society · Computer Science 2009-01-12 Rainer Luetticke , Ridvan Cinar

This paper considers the adaptation of the e-coaching concept at times of emergencies and disasters, through aiding the e-coaching with intelligent tools for monitoring humans' affective state. The states such as anxiety, panic, avoidance,…

Human-Computer Interaction · Computer Science 2023-11-08 Kenneth Lai , Svetlana Yanushkevich , Vlad Shmerko
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