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Automatic question generation according to an answer within the given passage is useful for many applications, such as question answering system, dialogue system, etc. Current neural-based methods mostly take two steps which extract several…
The controllability of 3D object generation methods is achieved through input text. Existing text-to-3D object generation methods primarily focus on generating a single object based on a single object description. However, these methods…
We present a novel and effective technique for performing text coherence tasks while facilitating deeper insights into the data. Despite obtaining ever-increasing task performance, modern deep-learning approaches to NLP tasks often only…
A large number of annotated training images is crucial for training successful scene text recognition models. However, collecting sufficient datasets can be a labor-intensive and costly process, particularly for low-resource languages. To…
The strong impulse to digitize processes and operations in companies and enterprises have resulted in the creation and automatic recording of an increasingly large amount of process data in information systems. These are made available in…
Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…
We target modeling latent dynamics in high-dimension marked event sequences without any prior knowledge about marker relations. Such problem has been rarely studied by previous works which would have fundamental difficulty to handle the…
Perpetual 3D scene generation aims to produce long-range and coherent 3D view sequences, which is applicable for long-term video synthesis and 3D scene reconstruction. Existing methods follow a "navigate-and-imagine" fashion and rely on…
Currently engineering efficient and successful event-driven applications based on the emerging Complex Event Processing (CEP) technology, is a laborious trial and error process. The proposed CEP design pattern approach should support CEP…
Eye-tracking technology is integral to numerous consumer electronics applications, particularly in the realm of virtual and augmented reality (VR/AR). These applications demand solutions that excel in three crucial aspects: low-latency,…
In this work, we present CineMaster, a novel framework for 3D-aware and controllable text-to-video generation. Our goal is to empower users with comparable controllability as professional film directors: precise placement of objects within…
The scarcity of data depicting dangerous situations presents a major obstacle to training AI systems for safety-critical applications, such as construction safety, where ethical and logistical barriers hinder real-world data collection.…
In recent years, the remarkable advancements in deep neural networks have brought tremendous convenience. However, the training process of a highly effective model necessitates a substantial quantity of samples, which brings huge potential…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
We describe Machine-Aided Script Curator (MASC), a system for human-machine collaborative script authoring. Scripts produced with MASC include (1) English descriptions of sub-events that comprise a larger, complex event; (2) event types for…
We relate behavior composition, a synthesis task studied in AI, to supervisory control theory from the discrete event systems field. In particular, we show that realizing (i.e., implementing) a target behavior module (e.g., a house…
We propose a novel hierarchical approach for text-to-image synthesis by inferring semantic layout. Instead of learning a direct mapping from text to image, our algorithm decomposes the generation process into multiple steps, in which it…
Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely…
Named Entity Recognition (NER) is the task of identifying spans that represent entities in sentences. Whether the entity spans are nested or discontinuous, the NER task can be categorized into the flat NER, nested NER, and discontinuous NER…
In this paper, we present an approach for designing correct-by-design controllers for cyber-physical systems composed of multiple dynamically interconnected uncertain systems. We consider networked discrete-time uncertain nonlinear systems…