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We are interested in the design of autonomous robot behaviors that learn the preferences of users over continued interactions, with the goal of efficiently executing navigation behaviors in a way that the user expects. In this paper, we…

Robotics · Computer Science 2020-11-06 Cory Hayes , Matthew Marge

Through multi-agent competition and the sparse high-level objective of winning a race, we find that both agile flight (e.g., high-speed motion pushing the platform to its physical limits) and strategy (e.g., overtaking or blocking) emerge…

Robotics · Computer Science 2026-03-05 Vineet Pasumarti , Lorenzo Bianchi , Antonio Loquercio

Neural nets are powerful function approximators, but the behavior of a given neural net, once trained, cannot be easily modified. We wish, however, for people to be able to influence neural agents' actions despite the agents never training…

Machine Learning · Computer Science 2022-02-01 Mycal Tucker , William Kuhl , Khizer Shahid , Seth Karten , Katia Sycara , Julie Shah

High enrollment in STEM-related degree programs has created increasing demand for scalable tutoring support, as universities experience a shortage of qualified instructors and teaching assistants (TAs). To address this challenge, LeafTutor,…

Computers and Society · Computer Science 2026-01-07 Madison Bochard , Tim Conser , Alyssa Duran , Lazaro Martull , Pu Tian , Yalong Wu

Mastering autonomous drone landing on dynamic platforms presents formidable challenges due to unpredictable velocities and external disturbances caused by the wind, ground effect, turbines or propellers of the docking platform. This study…

Robotics · Computer Science 2024-03-13 Robinroy Peter , Lavanya Ratnabala , Demetros Aschu , Aleksey Fedoseev , Dzmitry Tsetserukou

Generative AI is reshaping higher education, yet research has focused largely on students, while instructors remain understudied despite their central role in mediating adoption and modeling responsible use. We present the \textit{AI…

Human-Computer Interaction · Computer Science 2025-09-24 Si Chen , Xiuxiu Tang , Alison Cheng , Nitesh Chawla , G. Alex Ambrose , Ronald Metoyer

High-fidelity, AI-based simulated classroom systems enable teachers to rehearse effective teaching strategies. However, dialogue-oriented open-ended conversations such as teaching a student about scale factors can be difficult to model.…

Human-Computer Interaction · Computer Science 2021-12-07 Debajyoti Datta , Maria Phillips , James P Bywater , Jennifer Chiu , Ginger S. Watson , Laura E. Barnes , Donald E Brown

Imitation Learning techniques enable programming the behavior of agents through demonstrations rather than manual engineering. However, they are limited by the quality of available demonstration data. Interactive Imitation Learning…

Robotics · Computer Science 2022-03-09 Snehal Jauhri , Carlos Celemin , Jens Kober

Autonomous agents trained via reinforcement learning present numerous safety concerns: reward hacking, negative side effects, and unsafe exploration, among others. In the context of near-future autonomous agents, operating in environments…

Artificial Intelligence · Computer Science 2019-02-20 Christopher Frye , Ilya Feige

Timely and high-quality feedback is essential for effective learning in programming courses; yet, providing such support at scale remains a challenge. While AI-based systems offer scalable and immediate help, their responses can…

Computers and Society · Computer Science 2026-01-27 Tung Phung , Heeryung Choi , Mengyan Wu , Christopher Brooks , Sumit Gulwani , Adish Singla

In this paper, we introduce a new type of bionic AI that enhances decision-making unpredictability by incorporating responses from a living fly. Traditional AI systems, while reliable and predictable, lack nuanced and sometimes unseasoned…

Neural and Evolutionary Computing · Computer Science 2024-10-18 Denys J. C. Matthies , Ruben Schlonsak , Hanzhi Zhuang , Rui Song

We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on…

Fervent calls for more robust governance of the harms associated with artificial intelligence (AI) are leading to the adoption around the world of what regulatory scholars have called a management-based approach to regulation. Recent…

Artificial Intelligence · Computer Science 2024-06-28 Cary Coglianese , Colton R. Crum

Humans increasingly interact with Artificial intelligence(AI) systems. AI systems are optimized for objectives such as minimum computation or minimum error rate in recognizing and interpreting inputs from humans. In contrast, inputs created…

Machine Learning · Computer Science 2020-03-11 Johannes Schneider

Recent advances in reinforcement learning (RL) and Human-in-the-Loop (HitL) learning have made human-AI collaboration easier for humans to team with AI agents. Leveraging human expertise and experience with AI in intelligent systems can be…

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

A substantial part of fighter pilot training is simulation-based and involves computer-generated forces controlled by predefined behavior models. The behavior models are typically manually created by eliciting knowledge from experienced…

Machine Learning · Computer Science 2025-10-20 Andreas Strand , Patrick Gorton , Martin Asprusten , Karsten Brathen

With the rapid development of artificial intelligence (AI) community, education in AI is receiving more and more attentions. There have been many AI related courses in the respects of algorithms and applications, while not many courses in…

Artificial Intelligence · Computer Science 2022-07-26 Jianlei Yang , Xiaopeng Gao , Weisheng Zhao

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Current Artificial Intelligence (AI)-based tutoring systems (AI tutors) are primarily evaluated based on the pedagogical quality of their feedback messages. While important, pedagogy alone is insufficient because it ignores a critical…

Computers and Society · Computer Science 2026-05-08 Rose Niousha , Samantha Boatright Smith , Bita Akram , Peter Brusilovsky , Arto Hellas , Juho Leinonen , John DeNero , Narges Norouzi