Related papers: A nearly optimal randomized algorithm for explorab…
The Tree Evaluation Problem ($\mathsf{TreeEval}$) is a computational problem originally proposed as a candidate to prove a separation between complexity classes $\mathsf{P}$ and $\mathsf{L}$. Recently, this problem has gained significant…
Simple heuristics often show a remarkable performance in practice for optimization problems. Worst-case analysis often falls short of explaining this performance. Because of this, "beyond worst-case analysis" of algorithms has recently…
We formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maximum of value-iteration passes. We first show that the problem…
We give algorithms with running time $2^{O({\sqrt{k}\log{k}})} \cdot n^{O(1)}$ for the following problems. Given an $n$-vertex unit disk graph $G$ and an integer $k$, decide whether $G$ contains (1) a path on exactly/at least $k$ vertices,…
Recombining trinomial trees are a workhorse for modeling discrete-event systems in option pricing, logistics, and feedback control. Because each node stores a state-dependent quantity, a depth-$D$ tree naively yields $\mathcal{O}(3^{D})$…
We consider the classical makespan minimization scheduling problem where $n$ jobs must be scheduled on $m$ identical machines. Using weighted random sampling, we developed two sublinear time approximation schemes: one for the case where $n$…
The model of population protocols refers to a large collection of simple indistinguishable entities, frequently called {\em agents}. The agents communicate and perform computation through pairwise interactions. We study fast and space…
We study variable time search, a form of quantum search where queries to different items take different time. Our first result is a new quantum algorithm that performs variable time search with complexity $O(\sqrt{T}\log n)$ where…
We propose and develop an efficient implementation of the robust tabu search heuristic for sparse quadratic assignment problems. The traditional implementation of the heuristic applicable to all quadratic assignment problems is of O(N^2)…
Sorting is a foundational problem in computer science that is typically employed on sequences or total orders. More recently, a more general form of sorting on partially ordered sets (or posets), where some pairs of elements are…
While obtaining optimal algorithms for the most important problems in the LOCAL model has been one of the central goals in the area of distributed algorithms since its infancy, tight complexity bounds are elusive for many problems even when…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
We consider the allocation of $m$ balls into $n$ bins with incomplete information. In the classical Two-Choice process a ball first queries the load of two randomly chosen bins and is then placed in the least loaded bin. In our setting,…
We consider a team of $k$ identical, oblivious, asynchronous mobile robots that are able to sense (\emph{i.e.}, view) their environment, yet are unable to communicate, and evolve on a constrained path. Previous results in this weak scenario…
Given a boolean predicate $\Pi$ on labeled networks (e.g., proper coloring, leader election, etc.), a self-stabilizing algorithm for $\Pi$ is a distributed algorithm that can start from any initial configuration of the network (i.e., every…
We consider the problem of constructing optimal decision trees: given a collection of tests which can disambiguate between a set of $m$ possible diseases, each test having a cost, and the a-priori likelihood of the patient having any…
A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria;…
We present the first sublinear-in-$n$ round algorithm for sampling an approximately uniform spanning tree of an $n$-vertex graph in the CongestedClique model of distributed computing. In particular, our algorithm requires…
In this article, we consider the problem of unconstrained time-varying convex optimization, where the cost function changes with time. We provide an in-depth technical analysis of the problem and argue why freezing the cost at each time…
We connect the problem of properly PAC learning decision trees to the parameterized Nearest Codeword Problem ($k$-NCP). Despite significant effort by the respective communities, algorithmic progress on both problems has been stuck: the…