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Related papers: Neural Shape Deformation Priors

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We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Albert Pumarola , Antonio Agudo , Lorenzo Porzi , Alberto Sanfeliu , Vincent Lepetit , Francesc Moreno-Noguer

We present a novel learning approach to recover the 6D poses and sizes of unseen object instances from an RGB-D image. To handle the intra-class shape variation, we propose a deep network to reconstruct the 3D object model by explicitly…

Computer Vision and Pattern Recognition · Computer Science 2020-07-17 Meng Tian , Marcelo H Ang , Gim Hee Lee

In this paper, we introduce Point2Mesh, a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using…

Graphics · Computer Science 2020-06-16 Rana Hanocka , Gal Metzer , Raja Giryes , Daniel Cohen-Or

Statistical shape modeling aims at capturing shape variations of an anatomical structure that occur within a given population. Shape models are employed in many tasks, such as shape reconstruction and image segmentation, but also shape…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 David Lüdke , Tamaz Amiranashvili , Felix Ambellan , Ivan Ezhov , Bjoern Menze , Stefan Zachow

Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Xu Chen , Yufeng Zheng , Michael J. Black , Otmar Hilliges , Andreas Geiger

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

Estimating the pose of an object from a monocular image is an inverse problem fundamental in computer vision. The ill-posed nature of this problem requires incorporating deformation priors to solve it. In practice, many materials do not…

Computer Vision and Pattern Recognition · Computer Science 2023-03-20 Oriol Barbany , Adrià Colomé , Carme Torras

Accurate 3D shape abstraction from a single 2D image is a long-standing problem in computer vision and graphics. By leveraging a set of primitives to represent the target shape, recent methods have achieved promising results. However, these…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Di Liu , Xiang Yu , Meng Ye , Qilong Zhangli , Zhuowei Li , Zhixing Zhang , Dimitris N. Metaxas

Non-rigid shape deformations pose significant challenges, and most existing methods struggle to handle partial deformations effectively. We propose to learn deformations at the point level, which allows for localized control of 3D surface…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Thomas Besnier , Emery Pierson , Sylvain Arguillere , Maks Ovsjanikov , Mohamed Daoudi

Skin dynamics contributes to the enriched realism of human body models in rendered scenes. Traditional methods rely on physics-based simulations to accurately reproduce the dynamic behavior of soft tissues. Due to the model complexity and…

Graphics · Computer Science 2022-01-20 Hyewon Seo , Kaifeng Zou , Frederic Cordier

A broad class of problems at the core of computational imaging, sensing, and low-level computer vision reduces to the inverse problem of extracting latent images that follow a prior distribution, from measurements taken under a known…

Computer Vision and Pattern Recognition · Computer Science 2018-12-20 Steven Diamond , Vincent Sitzmann , Felix Heide , Gordon Wetzstein

Unregistered surface meshes, especially raw 3D scans, present significant challenges for automatic computation of plausible deformations due to the lack of established point-wise correspondences and the presence of noise in the data. In…

Graphics · Computer Science 2025-09-01 Thomas Besnier , Sylvain Arguillère , Mohamed Daoudi

We propose DeepMetaHandles, a 3D conditional generative model based on mesh deformation. Given a collection of 3D meshes of a category and their deformation handles (control points), our method learns a set of meta-handles for each shape,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Minghua Liu , Minhyuk Sung , Radomir Mech , Hao Su

We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Chao Wen , Yinda Zhang , Zhuwen Li , Yanwei Fu

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3)…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Seungwoo Yoo , Juil Koo , Kyeongmin Yeo , Minhyuk Sung

This paper addresses mesh restoration problems, i.e., denoising and completion, by learning self-similarity in an unsupervised manner. For this purpose, the proposed method, which we refer to as Deep Mesh Prior, uses a graph convolutional…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Shota Hattori , Tatsuya Yatagawa , Yutaka Ohtake , Hiromasa Suzuki

Shape priors have long been known to be effective when reconstructing 3D shapes from noisy or incomplete data. When using a deep-learning based shape representation, this often involves learning a latent representation, which can be either…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Patrick M. Jensen , Udaranga Wickramasinghe , Anders B. Dahl , Pascal Fua , Vedrana A. Dahl

Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that…

Graphics · Computer Science 2024-08-05 Tianhao Xie , Eugene Belilovsky , Sudhir Mudur , Tiberiu Popa

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao

In this paper, we advocate the adoption of metric preservation as a powerful prior for learning latent representations of deformable 3D shapes. Key to our construction is the introduction of a geometric distortion criterion, defined…

Machine Learning · Computer Science 2020-12-14 Luca Cosmo , Antonio Norelli , Oshri Halimi , Ron Kimmel , Emanuele Rodolà