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Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in…

The single-track railway train timetabling problem (TTP) is an important and complex problem. This article proposes an integrated Monte Carlo Tree Search (MCTS) computing framework that combines heuristic methods, unsupervised learning…

Machine Learning · Computer Science 2023-11-03 Feiyu Yang

Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms.…

Human-Computer Interaction · Computer Science 2018-04-30 Shabnam Sadeghi Esfahlani , George Wilson

Monte Carlo Tree Search (MCTS) efficiently balances exploration and exploitation in tree search based on count-derived uncertainty. However, these local visit counts ignore a second type of uncertainty induced by the size of the subtree…

Artificial Intelligence · Computer Science 2020-05-21 Thomas M Moerland , Joost Broekens , Aske Plaat , Catholijn M Jonker

How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as…

Cryptography and Security · Computer Science 2022-01-20 Wanqi Xue , Bo An , Chai Kiat Yeo

This article presents MCTS-BN, an adaptation of the Monte Carlo Tree Search (MCTS) algorithm for the structural learning of Bayesian Networks (BNs). Initially designed for game tree exploration, MCTS has been repurposed to address the…

Machine Learning · Computer Science 2025-02-04 Jorge D. Laborda , Pablo Torrijos , José M. Puerta , José A. Gámez

Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These…

Machine Learning · Computer Science 2020-04-01 Karl Kurzer , Christoph Hörtnagl , J. Marius Zöllner

It is common practice to use large computational resources to train neural networks, as is known from many examples, such as reinforcement learning applications. However, while massively parallel computing is often used for training models,…

Artificial Intelligence · Computer Science 2021-04-07 Xiufeng Yang , Tanuj Kr Aasawat , Kazuki Yoshizoe

Decision-making under uncertainty (DMU) is present in many important problems. An open challenge is DMU in non-stationary environments, where the dynamics of the environment can change over time. Reinforcement Learning (RL), a popular…

Artificial Intelligence · Computer Science 2022-03-01 Geoffrey Pettet , Ayan Mukhopadhyay , Abhishek Dubey

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

Machine Learning · Computer Science 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

Recent advancements in large language models (LLMs) have shown remarkable potential in automating machine learning tasks. However, existing LLM-based agents often struggle with low-diversity and suboptimal code generation. While recent work…

Computation and Language · Computer Science 2026-01-26 Zujie Liang , Feng Wei , Wujiang Xu , Lin Chen , Yuxi Qian , Xinhui Wu

Monte Carlo Tree Search (MCTS) has been extended to many imperfect information games. However, due to the added complexity that uncertainty introduces, these adaptations have not reached the same level of practical success as their perfect…

Multiagent Systems · Computer Science 2017-11-21 Moshe Bitan , Sarit Kraus

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

Artificial Intelligence · Computer Science 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

Model-based reinforcement learning (RL) methods that leverage search are responsible for many milestone breakthroughs in RL. Sequential Monte Carlo (SMC) recently emerged as an alternative to the Monte Carlo Tree Search (MCTS) algorithm…

Machine Learning · Computer Science 2026-05-22 Yaniv Oren , Joery A. de Vries , Pascal R. van der Vaart , Matthijs T. J. Spaan , Wendelin Böhmer

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

Artificial Intelligence · Computer Science 2013-09-27 Zohar Feldman , Carmel Domshlak

Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably…

Computation and Language · Computer Science 2025-04-24 Zijing Shi , Meng Fang , Ling Chen

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

Neural and Evolutionary Computing · Computer Science 2021-12-21 Edgar Galván , Gavin Simpson

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

Artificial Intelligence · Computer Science 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant

Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate…

Computation and Language · Computer Science 2026-04-27 Wentao Shi , Zichun Yu , Fuli Feng , Xiangnan He , Chenyan Xiong

In this study, working with the task of object retrieval in clutter, we have developed a robot learning framework in which Monte Carlo Tree Search (MCTS) is first applied to enable a Deep Neural Network (DNN) to learn the intricate…

Robotics · Computer Science 2022-03-25 Baichuan Huang , Teng Guo , Abdeslam Boularias , Jingjin Yu