English
Related papers

Related papers: RTSDF: Generating Signed Distance Fields in Real T…

200 papers

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Neural distance fields (NDF) have emerged as a powerful tool for addressing challenges in 3D computer vision and graphics downstream problems. While significant progress has been made to learn NDF from various kind of sensor data, a crucial…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Akshit Singh , Karan Bhakuni , Rajendra Nagar

We propose a novel 3D spatial representation for data fusion and scene reconstruction. Probabilistic Signed Distance Function (Probabilistic SDF, PSDF) is proposed to depict uncertainties in the 3D space. It is modeled by a joint…

Robotics · Computer Science 2018-07-31 Wei Dong , Qiuyuan Wang , Xin Wang , Hongbin Zha

Active 3D measurement, especially structured light (SL) has been widely used in various fields for its robustness against textureless or equivalent surfaces by low light illumination. In addition, reconstruction of large scenes by moving…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Kazuto Ichimaru , Diego Thomas , Takafumi Iwaguchi , Hiroshi Kawasaki

Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Edoardo Remelli , Artem Lukoianov , Stephan R. Richter , Benoît Guillard , Timur Bagautdinov , Pierre Baque , Pascal Fua

Implicit representations of geometry, such as occupancy fields or signed distance fields (SDF), have recently re-gained popularity in encoding 3D solid shape in a functional form. In this work, we introduce medial fields: a field function…

Graphics · Computer Science 2021-06-08 Daniel Rebain , Ke Li , Vincent Sitzmann , Soroosh Yazdani , Kwang Moo Yi , Andrea Tagliasacchi

Recent advances in computer graphics and computer vision have found successful application of deep neural network models for 3D shapes based on signed distance functions (SDFs) that are useful for shape representation, retrieval, and…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Oladapo Afolabi , Allen Y. Yang , S. Shankar Sastry

Reconstructing 3D vehicles from noisy and sparse partial point clouds is of great significance to autonomous driving. Most existing 3D reconstruction methods cannot be directly applied to this problem because they are elaborately designed…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Yibo Liu , Kelly Zhu , Guile Wu , Yuan Ren , Bingbing Liu , Yang Liu , Jinjun Shan

This paper proposes a deep-learning-based method for recovering a signed distance function (SDF) of a given hypersurface represented by an implicit level set function. Using the flexibility of constructing a neural network, we use an…

Numerical Analysis · Mathematics 2023-05-16 Yesom Park , Chang hoon Song , Jooyoung Hahn , Myungjoo Kang

Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. Radar has a clear advantage over cameras and lidars in these conditions due to its resilience to environmental…

Robotics · Computer Science 2026-03-27 Judith Treffler , Vladimír Kubelka , Henrik Andreasson , Martin Magnusson

\textit{Implicit neural representations} (INRs) have emerged as a promising framework for representing signals in low-dimensional spaces. This survey reviews the existing literature on the specialized INR problem of approximating…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Luiz Schirmer , Tiago Novello , Vinícius da Silva , Guilherme Schardong , Daniel Perazzo , Hélio Lopes , Nuno Gonçalves , Luiz Velho

Neural implicit representation of geometric shapes has witnessed considerable advancements in recent years. However, common distance field based implicit representations, specifically signed distance field (SDF) for watertight shapes or…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Yujie Lu , Long Wan , Nayu Ding , Yulong Wang , Shuhan Shen , Shen Cai , Lin Gao

Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Deniz Sayin Mercadier , Federico Stella , Aurel Bizeau , Nicolas Talabot , Pascal Fua

It is an important task to reconstruct surfaces from 3D point clouds. Current methods are able to reconstruct surfaces by learning Signed Distance Functions (SDFs) from single point clouds without ground truth signed distances or point…

Computer Vision and Pattern Recognition · Computer Science 2022-04-25 Baorui Ma , Yu-Shen Liu , Zhizhong Han

Multi-view neural surface reconstruction has exhibited impressive results. However, a notable limitation is the prohibitively slow inference time when compared to traditional techniques, primarily attributed to the dense sampling, required…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Chaerin Min , Sehyun Cha , Changhee Won , Jongwoo Lim

The ability to process environment maps across multiple sessions is critical for robots operating over extended periods of time. Specifically, it is desirable for autonomous agents to detect changes amongst maps of different sessions so as…

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan

Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural…

Graphics · Computer Science 2025-12-23 Federico Stella , Nicolas Talabot , Hieu Le , Pascal Fua