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Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates…

Computer Science and Game Theory · Computer Science 2021-06-18 Kate Donahue , Jon Kleinberg

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external…

Machine Learning · Computer Science 2023-10-12 Zeyang Li , Chuxiong Hu , Shengbo Eben Li , Jia Cheng , Yunan Wang

Cybersecurity is one of the most pressing technological challenges of our time and requires measures from all sectors of society. A key measure is automated security response, which enables automated mitigation and recovery from cyber…

Computer Science and Game Theory · Computer Science 2025-03-14 Kim Hammar

Wireless Sensor Networks (WSN) support data collection and distributed data processing by means of very small sensing devices that are easy to tamper and cloning: therefore classical security solutions based on access control and strong…

Computer Science and Game Theory · Computer Science 2015-03-04 Nicola Gatti , Mattia Monga , Sabrina Sicari

This paper studies remote state estimation under denial-of-service (DoS) attacks. A sensor transmits its local estimate of an underlying physical process to a remote estimator via a wireless communication channel. A DoS attacker is capable…

Systems and Control · Computer Science 2017-06-01 Kemi Ding , Subhrakanti Dey , Daniel E. Quevedo , Ling Shi

The recent advancement in real-world critical infrastructure networks has led to an exponential growth in the use of automated devices which in turn has created new security challenges. In this paper, we study the robust and adaptive…

Computer Science and Game Theory · Computer Science 2020-11-10 Supriyo Ghosh , Patrick Jaillet

The core is a dominant solution concept in economics and cooperative game theory; it is predominantly used for profit, equivalently cost or utility, sharing. This paper demonstrates the versatility of this notion by proposing a completely…

Theoretical Economics · Economics 2023-09-07 Vijay V. Vazirani

Optimal behavior in (competitive) situation is traditionally determined with the help of utility functions that measure the payoff of different actions. Given an ordering on the space of revenues (payoffs), the classical axiomatic approach…

General Economics · Economics 2020-04-27 Stefan Rass

We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Prajakta Surve , Shaunak D. Bopardikar , Alexander Von Moll , Isaac Weintraub , David W. Casbeer

Consider a sensor network consisting of both anchor and non-anchor nodes. We address the following sensor network localization (SNL) problem: given the physical locations of anchor nodes and relative measurements among all nodes, determine…

Optimization and Control · Mathematics 2024-01-08 Gehui Xu , Guanpu Chen , Yiguang Hong , Baris Fidan , Thomas Parisini , Karl H. Johansson

We consider the classic motion planning problem defined over a roadmap in which a vehicle seeks to find an optimal path from a source to a destination in presence of an attacker who can launch attacks on the vehicle over any edge of the…

Computer Science and Game Theory · Computer Science 2022-04-19 Sandeep Banik , Shaunak D. Bopardikar

Distributed Support Vector Machines (DSVM) have been developed to solve large-scale classification problems in networked systems with a large number of sensors and control units. However, the systems become more vulnerable as detection and…

Machine Learning · Statistics 2018-03-14 Rui Zhang , Quanyan Zhu

The problem of computing a common point that lies in the intersection of a finite number of closed convex sets, each known to one agent in a network, is studied. This issue, known as the distributed convex feasibility problem or the…

Multiagent Systems · Computer Science 2020-08-11 Dimitris Ampeliotis , Kostas Berberidis

Adversarial attacks pose significant threats to the reliability and safety of deep learning models, especially in critical domains such as medical imaging. This paper introduces a novel framework that integrates conformal prediction with…

Machine Learning · Computer Science 2025-03-05 Rui Luo , Jie Bao , Zhixin Zhou , Chuangyin Dang

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…

Information Theory · Computer Science 2020-05-28 Alex S. Leong , Daniel E. Quevedo , Subhrakanti Dey

It is typical to assume that there is no conflict of interest among leaders. Under such assumption, it is known that, for a multi-agent system with two leaders, if the followers' interaction subgraph is undirected and connected, then…

Systems and Control · Computer Science 2014-10-28 Jingying Ma , Yuanshi Zheng , Bin Wu , Long Wang

Optimal transport (OT) is a framework that can be used to guide the optimal allocation of a limited amount of resources. The classical OT paradigm does not consider malicious attacks in its formulation and thus the designed transport plan…

Systems and Control · Electrical Eng. & Systems 2021-06-15 Jason Hughes , Juntao Chen

We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A…

Physics and Society · Physics 2010-02-19 L. Dall'Asta , P. Pin , A. Ramezanpour

In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…

Computer Science and Game Theory · Computer Science 2024-03-05 Mustafa O. Karabag , Melkior Ornik , Ufuk Topcu
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