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Designers often create visualizations to achieve specific high-level analytical or communication goals. These goals require people to naturally extract complex, contextualized, and interconnected patterns in data. While limited prior work…

Human-Computer Interaction · Computer Science 2024-02-27 Ghulam Jilani Quadri , Arran Zeyu Wang , Zhehao Wang , Jennifer Adorno , Paul Rosen , Danielle Albers Szafir

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Traditional approaches to data visualization have often focused on comparing different subsets of data, and this is reflected in the many techniques developed and evaluated over the years for visual comparison. Similarly, common workflows…

Human-Computer Interaction · Computer Science 2024-02-27 David Borland , Arran Zeyu Wang , David Gotz

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

This article discusses the role that text elements play in a data visualisation. We argue that there is a need for a simple, coherent explanation of text elements similar to the understanding that already exists for non-text elements like…

Human-Computer Interaction · Computer Science 2025-06-19 Paul Murrell

We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and practitioners often tout visualizations' ability to "make the…

Human-Computer Interaction · Computer Science 2021-12-09 Wesley Willett , Bon Adriel Aseniero , Sheelagh Carpendale , Pierre Dragicevic , Yvonne Jansen , Lora Oehlberg , Petra Isenberg

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

Optimizing application performance in today's hardware architecture landscape is an important, but increasingly complex task, often requiring detailed performance analyses. In particular, data movement and reuse play a crucial role in…

Software Engineering · Computer Science 2023-06-29 Philipp Schaad , Tal Ben-Nun , Torsten Hoefler

We consider an active visual exploration scenario, where an agent must intelligently select its camera motions to efficiently reconstruct the full environment from only a limited set of narrow field-of-view glimpses. While the agent has…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Santhosh K. Ramakrishnan , Kristen Grauman

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Using causal relations to guide decision making has become an essential analytical task across various domains, from marketing and medicine to education and social science. While powerful statistical models have been developed for inferring…

Human-Computer Interaction · Computer Science 2020-09-08 Xiao Xie , Fan Du , Yingcai Wu

Analysts often make visual causal inferences about possible data-generating models. However, visual analytics (VA) software tends to leave these models implicit in the mind of the analyst, which casts doubt on the statistical validity of…

Human-Computer Interaction · Computer Science 2021-07-29 Alex Kale , Yifan Wu , Jessica Hullman

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original…

Human-Computer Interaction · Computer Science 2020-11-12 Benjamin Lee , Dave Brown , Bongshin Lee , Christophe Hurter , Steven Drucker , Tim Dwyer

Scientists often explore and analyze large-scale scientific simulation data by leveraging two- and three-dimensional visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from…

Human-Computer Interaction · Computer Science 2024-04-30 Thomas Marrinan , Madeleine Moeller , Alina Kanayinkal , Victor A. Mateevitsi , Michael E. Papka

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

This formative study investigates the impact of data quality on AI-assisted data visualizations, focusing on how uncleaned datasets influence the outcomes of these tools. By generating visualizations from datasets with inherent quality…

Human-Computer Interaction · Computer Science 2024-09-12 Rania Saber , Anna Fariha

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis
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