Related papers: IJCB 2022 Mobile Behavioral Biometrics Competition…
In the past two decades, the number of mobile products being created by companies has grown exponentially. However, although these devices are constantly being upgraded with the newest features, the security measures used to protect these…
This research aims to further understanding in the field of continuous authentication using behavioral biometrics. We are contributing a novel dataset that encompasses the gesture data of 15 users playing Minecraft with a Samsung Tablet,…
The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as…
Systems incorporating biometric technologies have become ubiquitous in personal, commercial, and governmental identity management applications. Both cooperative (e.g. access control) and non-cooperative (e.g. surveillance and forensics)…
Achieving animal-like agility is a longstanding goal in quadrupedal robotics. While recent studies have successfully demonstrated imitation of specific behaviors, enabling robots to replicate a broader range of natural behaviors in…
We introduce Hand Movement, Orientation, and Grasp (HMOG), a set of behavioral features to continuously authenticate smartphone users. HMOG features unobtrusively capture subtle micro-movement and orientation dynamics resulting from how a…
We propose behavior-oriented services as a new paradigm of communication in mobile human networks. Our study is motivated by the tight user-network coupling in future mobile societies. In such a paradigm, messages are sent to inferred…
Quantification of human attention is key to several tasks in mobile human-computer interaction (HCI), such as predicting user interruptibility, estimating noticeability of user interface content, or measuring user engagement. Previous works…
It is generally accepted that relatively more permanent (i.e., more temporally persistent) traits are more valuable for biometric performance than less permanent traits. Although this finding is intuitive, there is no current work…
This paper describes the 7th Affective Behavior Analysis in-the-wild (ABAW) Competition, which is part of the respective Workshop held in conjunction with ECCV 2024. The 7th ABAW Competition addresses novel challenges in understanding human…
In 2021, the pioneering work TypeNet showed that keystroke dynamics verification could scale to hundreds of thousands of users with minimal performance degradation. Recently, the KVC-onGoing competition has provided an open and robust…
A Bio-metrics system is actually a pattern recognition system that utilizes various patterns like iris, retina and biological traits like fingerprint, voice recognition, facial geometry and hand geometry. What makes Bio-metrics really…
In contemporary mobile user authentication systems, verifying user legitimacy has become paramount due to the widespread use of smartphones. Although fingerprint and facial recognition are widely used for mobile authentication, PIN-based…
The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial…
Iteration of training and evaluating a machine learning model is an important process to improve its performance. However, while teachable interfaces enable blind users to train and test an object recognizer with photos taken in their…
Beam management is a challenging task for millimeter wave (mmWave) and sub-terahertz communication systems, especially in scenarios with highly-mobile users. Leveraging external sensing modalities such as vision, LiDAR, radar, position, or…
Mental Imagery based Brain-Computer Interfaces (MI-BCI) are a mean to control digital technologies by performing MI tasks alone. Throughout MI-BCI use, human supervision (e.g., experimenter or caregiver) plays a central role. While…
This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes…
In Affective computing, recognizing users' emotions accurately is the basis of affective human-computer interaction. Understanding users' interoception contributes to a better understanding of individually different emotional abilities,…
Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured…