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We introduce PortraitGen, a powerful portrait video editing method that achieves consistent and expressive stylization with multimodal prompts. Traditional portrait video editing methods often struggle with 3D and temporal consistency, and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Xuan Gao , Haiyao Xiao , Chenglai Zhong , Shimin Hu , Yudong Guo , Juyong Zhang

When working with three-dimensional data, choice of representation is key. We explore voxel-based models, and present evidence for the viability of voxellated representations in applications including shape modeling and object…

Computer Vision and Pattern Recognition · Computer Science 2016-08-17 Andrew Brock , Theodore Lim , J. M. Ritchie , Nick Weston

Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Chongyang Xu , Haipeng Li , Shen Cheng , Jingyu Hu , Haoqiang Fan , Ziliang Feng , Shuaicheng Liu

Deep generative models can synthesize photorealistic images of human faces with novel identities. However, a key challenge to the wide applicability of such techniques is to provide independent control over semantically meaningful…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Marcel C. Bühler , Abhimitra Meka , Gengyan Li , Thabo Beeler , Otmar Hilliges

Predictive world models that simulate future observations under explicit camera control are fundamental to interactive AI. Despite rapid advances, current systems lack spatial persistence: they fail to maintain stable scene structures over…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Chendong Xiang , Jiajun Liu , Jintao Zhang , Xiao Yang , Zhengwei Fang , Shizun Wang , Zijun Wang , Yingtian Zou , Hang Su , Jun Zhu

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Zhenfeng Fan , Zhiheng Zhang , Shuang Yang , Chongyang Zhong , Min Cao , Shihong Xia

We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Jiahui Lei , Srinath Sridhar , Paul Guerrero , Minhyuk Sung , Niloy Mitra , Leonidas J. Guibas

We present a novel method for 3D scene editing using diffusion models, designed to ensure view consistency and realism across perspectives. Our approach leverages attention features extracted from a single reference image to define the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Eyal Gomel , Lior Wolf

Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Bohan Zeng , Xuhui Liu , Sicheng Gao , Boyu Liu , Hong Li , Jianzhuang Liu , Baochang Zhang

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and propose a novel algorithm that is able to predict elaborate riggable 3D face models from a single image input. FaceScape dataset provides 18,760 textured 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Haotian Yang , Hao Zhu , Yanru Wang , Mingkai Huang , Qiu Shen , Ruigang Yang , Xun Cao

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Rumeysa Bodur , Binod Bhattarai , Tae-Kyun Kim

The goal of general-purpose robotics is to create agents that can seamlessly adapt to and operate in diverse, unstructured human environments. Imitation learning has become a key paradigm for robotic manipulation, yet collecting large-scale…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Liu Liu , Xiaofeng Wang , Guosheng Zhao , Keyu Li , Wenkang Qin , Jiagang Zhu , Jiaxiong Qiu , Zheng Zhu , Guan Huang , Zhizhong Su

Creating believable motions for various characters has long been a goal in computer graphics. Current learning-based motion synthesis methods depend on extensive motion datasets, which are often challenging, if not impossible, to obtain. On…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Qingqing Zhao , Peizhuo Li , Wang Yifan , Olga Sorkine-Hornung , Gordon Wetzstein

Editing faces in videos is a popular yet challenging aspect of computer vision and graphics, which encompasses several applications including facial attractiveness enhancement, makeup transfer, face replacement, and expression manipulation.…

Computer Vision and Pattern Recognition · Computer Science 2014-08-12 Xiaoyan Li , Dacheng Tao

Face analysis is a core part of computer vision, in which remarkable progress has been observed in the past decades. Current methods achieve recognition and tracking with invariance to fundamental modes of variation such as illumination, 3D…

Computer Vision and Pattern Recognition · Computer Science 2018-03-12 Grigorios G. Chrysos , Paolo Favaro , Stefanos Zafeiriou

A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Recent advances in deep generative modeling have unlocked unprecedented opportunities for video synthesis. In real-world applications, however, users often seek tools to faithfully realize their creative editing intentions with precise and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Yuhao Liu , Tengfei Wang , Fang Liu , Zhenwei Wang , Rynson W. H. Lau