English
Related papers

Related papers: HapticLever: Kinematic Force Feedback using a 3D P…

200 papers

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

This paper presents a method to learn hand-object interaction prior for reconstructing a 3D hand-object scene from a single RGB image. The inference as well as training-data generation for 3D hand-object scene reconstruction is challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Hongsuk Choi , Nikhil Chavan-Dafle , Jiacheng Yuan , Volkan Isler , Hyunsoo Park

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Pratul P. Srinivasan , Boyang Deng , Xiuming Zhang , Matthew Tancik , Ben Mildenhall , Jonathan T. Barron

Haptic feedback is the most significant sensory interface following visual cues. Developing thin, flexible surfaces that function as haptic interfaces is important for augmenting virtual reality, wearable devices, robotics and prostheses.…

We present a physics-based framework to simulate porous, deformable materials and interactive tools with haptic feedback that can reshape it. In order to allow the material to be moulded non-homogeneously, we propose an algorithm to change…

Graphics · Computer Science 2022-02-24 Avirup Mandal , Parag Chaudhuri , Subhasis Chaudhuri

This paper presents a bimanual haptic display based on collaborative robot arms. We address the limitations of existing robot arm-based haptic displays by optimizing the setup configuration and implementing inertia/friction compensation…

Robotics · Computer Science 2024-11-13 Joong-Ku Lee , Donghyeon Kim , Seong-Su Park , Jiye Lee , Jee-Hwan Ryu

We present LeviCursor, a method for interactively moving a physical, levitating particle in 3D with high agility. The levitating object can move continuously and smoothly in any direction. We optimize the transducer phases for each possible…

Human-Computer Interaction · Computer Science 2020-05-14 Myroslav Bachynskyi , Viktorija Paneva , Jörg Müller

A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Mingyang Sun , Dingkang Yang , Dongliang Kou , Yang Jiang , Weihua Shan , Zhe Yan , Lihua Zhang

We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…

Graphics · Computer Science 2025-10-21 Abhinav Dayal , Cliff Woolley , Benjamin Watson , David Luebke

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Tianyi Yan , Wencheng Han , Xia Zhou , Xueyang Zhang , Kun Zhan , Cheng-zhong Xu , Jianbing Shen

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Xingyu Chen , Baoyuan Wang , Heung-Yeung Shum

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

When inverse kinematics (IK) is adopted to control robotic arms in manipulation tasks, there is often a discrepancy between the end effector (EE) position of the robot model in the simulator and the physical EE in reality. In most robotic…

Robotics · Computer Science 2025-07-14 Juraj Gavura , Michal Vavrecka , Igor Farkas , Connor Gade

We introduce UltraBots, a system that combines ultrasound haptic feedback and robotic actuation for large-area mid-air haptics for VR. Ultrasound haptics can provide precise mid-air haptic feedback and versatile shape rendering, but the…

Human-Computer Interaction · Computer Science 2022-10-05 Mehrad Faridan , Marcus Friedel , Ryo Suzuki

This work presents an evaluation study using a force feedback evaluation framework for a novel direct needle force volume rendering concept in the context of liver puncture simulation. PTC/PTCD puncture interventions targeting the bile…

Graphics · Computer Science 2017-05-23 Andre Mastmeyer , Dirk Fortmeier , Heinz Handels

This paper presents a novel fabric-based thermal-haptic interface for virtual reality and teleoperation. It integrates pneumatic actuation and conductive fabric with an innovative ultra-lightweight design, achieving only 2~g for each finger…

Robotics · Computer Science 2026-03-02 Rui Chen , Domenico Chiaradia , Antonio Frisoli , Daniele Leonardis

In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators…

Human-Computer Interaction · Computer Science 2019-03-05 Samir Benbelkacem , Abdelkader Bellarbi , Nadia Zenati-Henda , Ahmed Bentaleb , Ahmed Bellabaci , Samir Otmane

Existing generative approaches for guided image synthesis of multi-object scenes typically rely on 2D controls in the image or text space. As a result, these methods struggle to maintain and respect consistent three-dimensional geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Léopold Maillard , Tom Durand , Adrien Ramanana Rahary , Maks Ovsjanikov

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…

Human-Computer Interaction · Computer Science 2025-12-29 Xiangwen Zhang , Xiaowei Dai , Runnan Chen , Xiaoming Chen , Zeke Zexi Hu

Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli they can generate. We propose the concept of…

Human-Computer Interaction · Computer Science 2020-10-23 Anthony Steed , Sebastian Friston , Vijay Pawar , David Swapp