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Reinforcement learning has received high research interest for developing planning approaches in automated driving. Most prior works consider the end-to-end planning task that yields direct control commands and rarely deploy their algorithm…

Robotics · Computer Science 2023-07-31 Marvin Klimke , Benjamin Völz , Michael Buchholz

Maneuver decision-making can be regarded as a Markov decision process and can be address by reinforcement learning. However, original reinforcement learning algorithms can hardly solve the maneuvering decision-making problem. One reason is…

Artificial Intelligence · Computer Science 2023-09-19 Zhang Hong-Peng

Active learning is a paradigm of machine learning which aims at reducing the amount of labeled data needed to train a classifier. Its overall principle is to sequentially select the most informative data points, which amounts to determining…

Statistics Theory · Mathematics 2022-09-01 Christophe Denis , Mohamed Hebiri , Boris Ndjia Njike , Xavier Siebert

Flow-based methods have achieved significant success in various generative modeling tasks, capturing nuanced details within complex data distributions. However, few existing works have exploited this unique capability to resolve…

Machine Learning · Statistics 2026-02-03 Yakun Wang , Leyang Wang , Song Liu , Taiji Suzuki

We study the problem of teaching via demonstrations in sequential decision-making tasks. In particular, we focus on the situation when the teacher has no access to the learner's model and policy, and the feedback from the learner is limited…

Machine Learning · Computer Science 2023-09-19 Rustam Zayanov , Francisco S. Melo , Manuel Lopes

In this paper, we propose a novel Reinforcement Learning approach for solving the Active Information Acquisition problem, which requires an agent to choose a sequence of actions in order to acquire information about a process of interest…

Machine Learning · Computer Science 2019-10-25 Heejin Jeong , Brent Schlotfeldt , Hamed Hassani , Manfred Morari , Daniel D. Lee , George J. Pappas

This paper proposes an algorithm that aims to improve generalization for reinforcement learning agents by removing overfitting to confounding features. Our approach consists of a max-min game theoretic objective. A generator transfers the…

Machine Learning · Computer Science 2023-08-31 Md Masudur Rahman , Yexiang Xue

Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively…

Machine Learning · Computer Science 2020-01-31 Hongjing Zhang , S. S. Ravi , Ian Davidson

Feature selection and instance selection are two important techniques of data processing. However, such selections have mostly been studied separately, while existing work towards the joint selection conducts feature/instance selection…

Machine Learning · Computer Science 2022-05-18 Wei Fan , Kunpeng Liu , Hao Liu , Hengshu Zhu , Hui Xiong , Yanjie Fu

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

Robotics · Computer Science 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

Current model-based reinforcement learning approaches use the model simply as a learned black-box simulator to augment the data for policy optimization or value function learning. In this paper, we show how to make more effective use of the…

Machine Learning · Computer Science 2020-05-19 Ignasi Clavera , Violet Fu , Pieter Abbeel

Existing action detection algorithms usually generate action proposals through an extensive search over the video at multiple temporal scales, which brings about huge computational overhead and deviates from the human perception procedure.…

Computer Vision and Pattern Recognition · Computer Science 2017-06-23 Jingjia Huang , Nannan Li , Tao Zhang , Ge Li

Recent advancements in flow-matching have enabled high-quality text-to-image generation. However, the deterministic nature of flow-matching models makes them poorly suited for reinforcement learning, a key tool for improving image quality…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Benjamin Yu , Jackie Liu , Justin Cui

To leverage the power of big data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now,…

Machine Learning · Computer Science 2022-02-03 Yifang Chen , Simon S. Du , Kevin Jamieson

Active localization is the problem of generating robot actions that allow it to maximally disambiguate its pose within a reference map. Traditional approaches to this use an information-theoretic criterion for action selection and…

Robotics · Computer Science 2019-03-06 Sai Krishna , Keehong Seo , Dhaivat Bhatt , Vincent Mai , Krishna Murthy , Liam Paull

Static feature exclusion strategies often fail to prevent bias when hidden dependencies influence the model predictions. To address this issue, we explore a reinforcement learning (RL) framework that integrates bias mitigation and automated…

Machine Learning · Computer Science 2025-10-14 Sudip Khadka , L. S. Paudel

This paper presents an active approach for part-based object detection, which optimizes the order of part filter evaluations and the time at which to stop and make a prediction. Statistics, describing the part responses, are learned from…

Computer Vision and Pattern Recognition · Computer Science 2014-04-03 Menglong Zhu , Nikolay Atanasov , George J. Pappas , Kostas Daniilidis

This note explores probabilistic sampling weighted by uncertainty in active learning. This method has been previously used and authors have tangentially remarked on its efficacy. The scheme has several benefits: (1) it is computationally…

Machine Learning · Computer Science 2019-09-12 Vinay Jethava

A data-based policy for iterative control task is presented. The proposed strategy is model-free and can be applied whenever safe input and state trajectories of a system performing an iterative task are available. These trajectories,…

Systems and Control · Computer Science 2019-03-22 Ugo Rosolia , Xiaojing Zhang , Francesco Borrelli

Value-function-based methods have long played an important role in reinforcement learning. However, finding the best next action given a value function of arbitrary complexity is nontrivial when the action space is too large for…

Machine Learning · Computer Science 2020-10-26 Arthur Delarue , Ross Anderson , Christian Tjandraatmadja