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In this paper, we introduce a simple and standalone manual annotation tool for images, audio and video: the VGG Image Annotator (VIA). This is a light weight, standalone and offline software package that does not require any installation or…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Abhishek Dutta , Andrew Zisserman

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

Graphics · Computer Science 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

Teaching and advocating data visualization are among the most important activities in the visualization community. With growing interest in data analysis from business and science professionals, data visualization courses attract students…

Human-Computer Interaction · Computer Science 2019-10-08 Leo Yu-Ho Lo , Yao Ming , Huamin Qu

The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions. Creating complex learning scenarios by developers is highly time-consuming and can…

Human-Computer Interaction · Computer Science 2022-07-22 Claire Palmer , Ben Roullier , Muhammad Aamir , Frank McQuade , Leonardo Stella , Ashiq Anjum

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

Human-Computer Interaction · Computer Science 2025-12-24 Diego Riofrío-Luzcando , Jaime RamÍrez , Cristian Moral , Angélica de Antonio , Marta Berrocal-Lobo

Making and distributing audio recordings of lectures is cheap and technically straightforward, and these recordings represent an underexploited teaching resource. We explore the reasons why such recordings are not more used; we believe the…

Physics Education · Physics 2013-11-08 Norman Gray , Nicolas Labrosse , Sarah Honeychurch , Steve Draper , Niall Barr

This teaching article describes a simple and low-cost methodology for studying electrical transport and constructing basic sensor devices using everyday stationery items, including pencils, paper, and a handheld multimeter. The approach is…

Physics Education · Physics 2024-05-14 Pablo Bastante , Andres Castellanos-Gomez

When designing a program, both novice programmers and seasoned developers alike often sketch out -- or, perhaps more famously, whiteboard -- their ideas. Yet despite the introduction of natively multimodal Generative AI models, work on…

Computers and Society · Computer Science 2026-02-12 David H. Smith , S. Moonwara A. Monisha , Annapurna Vadaparty , Leo Porter , Daniel Zingaro

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

Human-Computer Interaction · Computer Science 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

Blind and visually impaired (BVI) computer science students face systematic barriers when learning data structures: current accessibility approaches typically translate diagrams into alternative text, focusing on visual appearance rather…

Human-Computer Interaction · Computer Science 2026-01-28 Brianna L. Wimer , Ritesh Kanchi , Kaija Frierson , Venkatesh Potluri , Ronald Metoyer , Jennifer Mankoff , Miya Natsuhara , Matt X. Wang

We developed a system that augments traditional office whiteboards with computation for the purposes of retrieving, reusing, and sharing whiteboard content. Our system automatically captures changes to whiteboard images, detects significant…

Human-Computer Interaction · Computer Science 2009-12-09 Gene Golovchinsky , Scott Carter , Jacob Biehl

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

Presented is a successful two week lab involving real sky observations of the Moon in which students make telescopic observations and analyze their own images. Originally developed around the 35 mm film camera as a common household object…

Physics Education · Physics 2013-12-09 Takashi Sato

LaTex coding is one of the main methods of writing an academic paper. When writing a paper, abundant proper visual or graphic components will represent more information volume than the textual data. However, most of the implementation of…

Human-Computer Interaction · Computer Science 2024-05-14 Jinwei Lin

Recently, multiple applications of machine learning have been introduced. They include various possibilities arising when image analysis methods are applied to, broadly understood, video streams. In this context, a novel tool, developed for…

Artificial Intelligence · Computer Science 2025-01-07 Anna Wróblewska , Marcel Witas , Kinga Frańczak , Arkadiusz Kniaź , Siew Ann Cheong , Tan Seng Chee , Janusz Hołyst , Marcin Paprzycki

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

We introduce PromptCanvas, a concept that transforms prompting into a composable, widget-based experience on an infinite canvas. Users can generate, customize, and arrange interactive widgets representing various facets of their text,…

Human-Computer Interaction · Computer Science 2025-06-05 Rifat Mehreen Amin , Oliver Hans Kühle , Daniel Buschek , Andreas Butz

Teachers of the visually impaired (TVIs) regularly present tactile materials (tactile graphics, 3D models, and real objects) to students with vision impairments. Researchers have been increasingly interested in designing tools to support…

Human-Computer Interaction · Computer Science 2022-02-25 Mahika Phutane , Julie Wright , Brenda Veronica Castro , Lei Shi , Simone R. Stern , Holly M. Lawson , Shiri Azenkot

Digital art portfolios serve as impactful mediums for artists to convey their visions, weaving together visuals, audio, interactions, and narratives. However, without technical backgrounds, design students often find it challenging to…

Human-Computer Interaction · Computer Science 2023-11-27 Tao Long , Weirui Peng
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