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Analyzing large-scale performance logs from GPU profilers often requires terabytes of memory and hours of runtime, even for basic summaries. These constraints prevent timely insight and hinder the integration of performance analytics into…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-06-27 Ankur Lahiry , Ayush Pokharel , Seth Ockerman , Amal Gueroudji , Line Pouchard , Tanzima Z. Islam

In this work, we consider the solution of boundary integral equations by means of a scalable hierarchical matrix approach on clusters equipped with graphics hardware, i.e. graphics processing units (GPUs). To this end, we extend our…

Mathematical Software · Computer Science 2018-07-02 Helmut Harbrecht , Peter Zaspel

Visibility Graph Analysis (VGA) is a key space syntax method for understanding how spatial configuration shapes human movement, but its reliance on all-pairs BFS computation limits practical application to small study areas. We present a…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-10 Alex Hodge , Melissa Barrientos Trinanes

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

Implicit methods and GPU parallelization are two distinct yet powerful strategies for accelerating high-order CFD algorithms. However, few studies have successfully integrated both approaches within high-speed flow solvers. The core…

Numerical Analysis · Mathematics 2025-09-09 Hongyu Liu , Xing Ji , Yuan Fu , Kun Xu

Modern vision language pipelines are driven by RGB vision encoders trained on massive image text corpora. While these pipelines have enabled impressive zero-shot capabilities and strong transfer across tasks, they still inherit two…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Yasmine Omri , Connor Ding , Tsachy Weissman , Thierry Tambe

Particle-based simulations and point-cloud applications generate massive, irregular datasets that challenge storage, I/O, and real-time analytics. Traditional compression techniques struggle with irregular particle distributions and GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-15 Ruoyu Li , Yafan Huang , Longtao Zhang , Zhuoxun Yang , Sheng Di , Jiajun Huang , Jinyang Liu , Jiannan Tian , Xin Liang , Guanpeng Li , Hanqi Guo , Franck Cappello , Kai Zhao

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-08 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

Volume data is found in many important scientific and engineering applications. Rendering this data for visualization at high quality and interactive rates for demanding applications such as virtual reality is still not easily achievable…

Graphics · Computer Science 2022-09-22 David Bauer , Qi Wu , Kwan-Liu Ma

Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…

Numerical Analysis · Computer Science 2016-07-12 K. Parand , Saeed Zafarvahedian , Sayyed A. Hossayni

Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available.…

Image and Video Processing · Electrical Eng. & Systems 2024-07-10 Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Yan Wang , Hongwei Qin , Guo Lu , Jing Geng , Jun Zhang

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

With the fast growth of parameter size, it becomes increasingly challenging to deploy large generative models as they typically require large GPU memory consumption and massive computation. Unstructured model pruning has been a common…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-20 Haojun Xia , Zhen Zheng , Yuchao Li , Donglin Zhuang , Zhongzhu Zhou , Xiafei Qiu , Yong Li , Wei Lin , Shuaiwen Leon Song

Rendering large-scale, unbounded scenes on AR/VR-class devices is constrained by the computation, bandwidth, and storage cost of 3D Gaussian Splatting (3DGS). We propose a low-power, low-cost 3DGS hardware accelerator that renders full-HD…

Hardware Architecture · Computer Science 2026-05-01 Fang-Chi Chang , Tian-Sheuan Chang

Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets coming from astronomical observations or numerical simulations. The strengths of the approach are production of high quality imagery and…

Instrumentation and Methods for Astrophysics · Physics 2016-09-23 Marzia Rivi , Claudio Gheller , Tim Dykes , Mel Krokos , Klaus Dolag

Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…

Databases · Computer Science 2023-12-01 Long Yuan , Zeyu Zhou , Xuemin Lin , Zi Chen , Xiang Zhao , Fan Zhang

Simulations of frames from existing and upcoming high-resolution spectrographs, targeted for high accuracy radial velocity measurements, are computationally demanding (both in time and space). We present in this paper an innovative approach…

Instrumentation and Methods for Astrophysics · Physics 2020-08-14 M. Genoni , M. Landoni , G. Pariani , M. Riva , A. Bianco , G. Li Causi , T. Marquart , F. A. Pepe , A. Marconi , E. Oliva

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

The ever-growing size of modern space-time data sets, such as those collected by remote sensing, requires new techniques for their efficient and automated processing, including gap-filling of missing values. CUDA-based parallelization on…

Computation · Statistics 2022-12-05 M. Lach , M. Žukovič

We present the numerical methods and GPU-accelerated implementation underlying a Total Lagrangian finite element framework for finite-deformation flexible multibody dynamics, introduced in the companion paper [1]. The framework supports…

Computational Engineering, Finance, and Science · Computer Science 2026-05-04 Zhenhao Zhou , Ruochun Zhang , Ganesh Arivoli , Dan Negrut