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Children can find it challenging to communicate their emotions especially when experiencing mental health challenges. Technological solutions may help children communicate digitally and receive support from one another as advances in…
With advances in artificial intelligence, research is increasingly exploring the potential functions that social robots can play in education. As teachers are a critical stakeholder in the use and application of educational technologies, we…
Robots extend beyond the tools of productivity; they also contribute to creativity. While typically defined as utility-driven technologies designed for productive or social settings, the role of robots in creative settings remains…
In this paper, we will discuss the design and implementation of three educational robotics workshops that focus on the use of robotics for addressing real-world societal problems. Through the workshops, we aimed to investigate how the…
Dancers often prototype movements themselves or with each other during improvisation and choreography. How are these interactions altered when physically manipulable technologies are introduced into the creative process? To understand how…
While Machine learning gives rise to astonishing results in automated systems, it is usually at the cost of large data requirements. This makes many successful algorithms from machine learning unsuitable for human-machine interaction, where…
Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…
Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge…
The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…
Live music provides a uniquely rich setting for studying creativity and interaction due to its spontaneous nature. The pursuit of live music agents--intelligent systems supporting real-time music performance and interaction--has captivated…
Machine Teaching (MT) is an interactive process where a human and a machine interact with the goal of training a machine learning model (ML) for a specified task. The human teacher communicates their task expertise and the machine student…
Skilled ensemble musicians coordinate with high precision, even when improvising or interpreting loosely-defined notation. Successful coordination is supported primarily through shared attention to the musical output; however, musicians…
Collaboration is built on trust, and establishing trust with a creative Artificial Intelligence is difficult when the decision process or internal state driving its behaviour isn't exposed. When human musicians improvise together, a number…
In human-AI interaction, respecting user agency is essential for fostering trust and sustaining effective use of technology. In educational settings, dynamically integrating individual and collaborative learning offers pedagogical value by…
Understanding how sound propagates through different media is fundamental to both science and technology. While sound plays a critical role in natural navigation and underlies a wide range of applications - from medical ultrasound to sonar…
We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…
Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…
This workshop addresses this gap by bringing together researchers and practitioners from AI, HCI, and the learning sciences to explore how interactive systems can better support learning. We focus on the design and evaluation of human-AI…
This paper presents the first step in a research project situated within the field of musical agents. The objective is to achieve, through training, the tuning of the desired musical relationship between a live musical input and a real-time…
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…