English
Related papers

Related papers: Deep Generative Multimedia Children's Literature

200 papers

Automatic generation of sequences has been a highly explored field in the last years. In particular, natural language processing and automatic music composition have gained importance due to the recent advances in machine learning and…

Sound · Computer Science 2020-12-03 Sebastian Garcia-Valencia , Alejandro Betancourt , Juan G. Lalinde-Pulido

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Recent advances in deep neural language models combined with the capacity of large scale datasets have accelerated the development of natural language generation systems that produce fluent and coherent texts (to various degrees of success)…

Computation and Language · Computer Science 2025-04-15 Cristina Garbacea , Qiaozhu Mei

Cultural research is dedicated to understanding the processes of knowledge dissemination and the social and technological practices in the book industry. Research on children books in the 19th century can be supported by computer systems.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-18 Chanjong Im , Junaid Ghauri , John Rothman , Thomas Mandl

Deep Learning refers to a set of machine learning techniques that utilize neural networks with many hidden layers for tasks, such as image classification, speech recognition, language understanding. Deep learning has been proven to be very…

Machine Learning · Computer Science 2017-05-02 Andre Luckow , Matthew Cook , Nathan Ashcraft , Edwin Weill , Emil Djerekarov , Bennie Vorster

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Machine learning generated content such as image artworks, textual poems and music become prominent in recent years. These tools attract much attention from the media, artists, researchers, and investors. Because these tools are…

Computers and Society · Computer Science 2021-12-03 Omri Avrahami , Bar Tamir

The high efficiency and quality of artwork generated by Artificial Intelligence (AI) has created new concerns and challenges for human artists. In particular, recent improvements in generative AI have made it difficult for people to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Meien Li , Mark Stamp

A generative model is developed for deep (multi-layered) convolutional dictionary learning. A novel probabilistic pooling operation is integrated into the deep model, yielding efficient bottom-up (pretraining) and top-down (refinement)…

Machine Learning · Statistics 2015-04-17 Yunchen Pu , Xin Yuan , Lawrence Carin

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

To what extent is the success of deep visualization due to the training? Could we do deep visualization using untrained, random weight networks? To address this issue, we explore new and powerful generative models for three popular deep…

Computer Vision and Pattern Recognition · Computer Science 2016-06-17 Kun He , Yan Wang , John Hopcroft

Over the last century, we observe a steady and exponentially growth of scientific publications globally. The overwhelming amount of available literature makes a holistic analysis of the research within a field and between fields based on…

Social and Information Networks · Computer Science 2022-03-09 Diego Kozlowski , Jennifer Dusdal , Jun Pang , Andreas Zilian

Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

Computers and Society · Computer Science 2021-07-30 Sebastian Raschka

Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…

Machine Learning · Computer Science 2018-09-13 Isaac Karth , Adam M. Smith

We examine two recent artificial intelligence (AI) based deep learning algorithms for visual blending in convolutional neural networks (Mordvintsev et al. 2015, Gatys et al. 2015). To investigate the potential value of these algorithms as…

Neural and Evolutionary Computing · Computer Science 2019-07-17 Graeme McCaig , Steve DiPaola , Liane Gabora

Deep learning, a branch of artificial intelligence, is a data-driven method that uses multiple layers of interconnected units or neurons to learn intricate patterns and representations directly from raw input data. Empowered by this…

Machine Learning · Computer Science 2025-07-28 Mohd Halim Mohd Noor , Ayokunle Olalekan Ige

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

A new class of tools, colloquially called generative AI, can produce high-quality artistic media for visual arts, concept art, music, fiction, literature, video, and animation. The generative capabilities of these tools are likely to…

How do we imagine visual objects and combine them to create new forms? To answer this question, we need to explore the cognitive, computational and neural mechanisms underlying imagery and creativity. The body of research on deep learning…

Neurons and Cognition · Quantitative Biology 2021-12-14 Shekoofeh Hedayati , Roger Beaty , Brad Wyble

Optical multi-layer thin films are widely used in optical and energy applications requiring photonic designs. Engineers often design such structures based on their physical intuition. However, solely relying on human experts can be…

Signal Processing · Electrical Eng. & Systems 2020-06-23 Haozhu Wang , Zeyu Zheng , Chengang Ji , L. Jay Guo
‹ Prev 1 3 4 5 6 7 10 Next ›