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Logic Programs with Ordered Disjunction (LPODs) extend classical logic programs with the capability of expressing alternatives with decreasing degrees of preference in the heads of program rules. Despite the fact that the operational…

Artificial Intelligence · Computer Science 2022-05-09 Angelos Charalambidis , Panos Rondogiannis , Antonis Troumpoukis

Recently, in order to mix algebraic and logic styles of specification in a uniform framework, the notion of a logic labelled transition system (Logic LTS or LLTS for short) has been introduced and explored. A variety of constructors over…

Logic in Computer Science · Computer Science 2019-02-20 Yan Zhang , Zhaohui Zhu , Jinjin Zhang

Recent advances in reasoning with large language models (LLMs) have demonstrated strong performance on complex mathematical tasks, including combinatorial optimization. Techniques such as Chain-of-Thought and In-Context Learning have…

Artificial Intelligence · Computer Science 2025-09-17 Marylou Fauchard , Florian Carichon , Margarida Carvalho , Golnoosh Farnadi

Computer modeling of human decision making is of large importance for, e.g., sustainable transport, urban development, and online recommendation systems. In this paper we present a model for predicting the behavior of an individual during a…

Artificial Intelligence · Computer Science 2021-01-18 Chenda Zhang , Hedvig Kjellström

Classical Decision Theory provides a normative framework for representing and reasoning about complex preferences. Straightforward application of this theory to automate decision making is difficult due to high elicitation cost. In response…

Artificial Intelligence · Computer Science 2013-01-30 Vu A. Ha , Peter Haddawy

Propositional Dynamic Logic or PDL was invented as a logic for reasoning about regular programming constructs. We propose a new perspective on PDL as a multi-agent strategic logic (MASL). This logic for strategic reasoning has group…

Computer Science and Game Theory · Computer Science 2013-10-28 Jan van Eijck

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

First-order game logic GL and the first-order modal mu-calculus Lmu are proved to be equiexpressive and equivalent, thereby fully aligning their expressive and deductive power. That is, there is a semantics-preserving translation from GL to…

Logic in Computer Science · Computer Science 2025-04-07 Noah Abou El Wafa , André Platzer

The paper discusses properties of a DATALOG$^{\neg\neg}$-like query language 4QL, originally outlined in [MS10]. Negated literals in heads of rules naturally lead to inconsistencies. On the other hand, rules do not have to attach meaning to…

Logic in Computer Science · Computer Science 2024-12-06 Jan Maluszynski , Andrzej Szalas

We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.

Quantum Physics · Physics 2009-11-07 S. J. van Enk , R. Pike

Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…

Logic in Computer Science · Computer Science 2015-11-20 André Platzer

Knowledge graphs (KGs) have become important auxiliary information for helping recommender systems obtain a good understanding of user preferences. Despite recent advances in KG-based recommender systems, existing methods are prone to…

Information Retrieval · Computer Science 2023-04-25 Xuhui Ren , Wei Yuan , Tong Chen , Chaoqun Yang , Quoc Viet Hung Nguyen , Hongzhi Yin

We investigate the expressive power of a Turing-complete logic based on game-theoretic semantics. By defining suitable fragments and variants of the logic, we obtain a range of natural characterizations for some fundamental families of…

Logic · Mathematics 2023-04-14 Antti Kuusisto

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

Logic in Computer Science · Computer Science 2016-10-05 Norihiro Yamada

A logic-enriched type theory (LTT) is a type theory extended with a primitive mechanism for forming and proving propositions. We construct two LTTs, named LTTO and LTTO*, which we claim correspond closely to the classical predicative…

Logic in Computer Science · Computer Science 2010-08-19 Robin Adams , Zhaohui Luo

Large Language Models (LLMs) excel at linear reasoning tasks but remain underexplored on non-linear structures such as those found in natural debates, which are best expressed as argument graphs. We evaluate whether LLMs can approximate…

Computation and Language · Computer Science 2025-09-22 Reza Sanayei , Srdjan Vesic , Eduardo Blanco , Mihai Surdeanu

Quantum games have proposed a new point of view for the solution of the classical problems and dilemmas in game theory. Certain quantization relationships can be proposed with the objective that a game can be generalized into a quantum…

Quantum Physics · Physics 2016-12-12 Esteban Guevara Hidalgo

We introduce Value Coalition Logic, a typed assignment-based reconstruction of classical coalition logic. The strategic semantics is unchanged: coalitional ability is still interpreted by the standard one-step game-form clause. The change…

Logic in Computer Science · Computer Science 2026-05-26 Shanxia Wang

We describe an approach for compiling preferences into logic programs under the answer set semantics. An ordered logic program is an extended logic program in which rules are named by unique terms, and in which preferences among rules are…

Artificial Intelligence · Computer Science 2007-05-23 James P. Delgrande , Torsten Schaub , Hans Tompits

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak