Related papers: Weighted Jump in Random Walk Graph Sampling
Researchers have designed many algorithms to measure the distances between graph nodes, such as average hitting times of random walks, cosine distances from DeepWalk, personalized PageRank, etc. Successful although these algorithms are,…
We study the problem of generating connected random graphs with no self-loops or multiple edges and that, in addition, have a given degree sequence. The generation method we focus on is the edge-switching Markov-chain method, whose…
We study a family of distributed stochastic optimization algorithms where gradients are sampled by a token traversing a network of agents in random-walk fashion. Typically, these random-walks are chosen to be Markov chains that…
Given a time-evolving graph, how can we track similarity between nodes in a fast and accurate way, with theoretical guarantees on the convergence and the error? Random Walk with Restart (RWR) is a popular measure to estimate the similarity…
Numerous problems of both theoretical and practical interest are related to finding shortest (or otherwise optimal) paths in networks, frequently in the presence of some obstacles or constraints. A somewhat related class of problems focuses…
In the study of small and large networks it is customary to perform a simple random walk, where the random walker jumps from one node to one of its neighbours with uniform probability. The properties of this random walk are intimately…
In this paper, we study the fundamental problem of random walk for network embedding. We propose to use non-Markovian random walk, variants of vertex-reinforced random walk (VRRW), to fully use the history of a random walk path. To solve…
This paper studies graph-based active learning, where the goal is to reconstruct a binary signal defined on the nodes of a weighted graph, by sampling it on a small subset of the nodes. A new sampling algorithm is proposed, which…
Random walk based distributed algorithms make use of a token that circulates in the system according to a random walk scheme to achieve their goal. To study their efficiency and compare it to one of the deterministic solutions, one is led…
The edge-reinforced random walk (ERRW) is a random process on the vertices of a graph that is more likely to cross the edges it has visited in the past. Depending on the strength of the reinforcement, the ERRW of a single particle can…
Continuous Time Random Walks (CTRW) are widely used to coarse-grain the evolution of systems jumping from a metastable sub-set of their configuration space, or trap, to another via rare intermittent events. The multi-scaled behavior typical…
We present the first rigorous quantitative analysis of once-reinforced random walks (ORRW) on general graphs, based on a novel change of measure formula.~This enables us to prove large deviations estimates for the range of the walk to have…
We propose a novel random walk-based algorithm for unbiased estimation of arbitrary functions of a weighted adjacency matrix, coined universal graph random features (u-GRFs). This includes many of the most popular examples of kernels…
Network embedding aims to represent a network into a low dimensional space where the network structural information and inherent properties are maximumly preserved. Random walk based network embedding methods such as DeepWalk and node2vec…
Graphlets are induced subgraph patterns that are crucial to the understanding of the structure and function of a large network. A lot of efforts have been devoted to calculating graphlet statistics where random walk based approaches are…
This paper introduces Diversity-Driven RandomWalks (D-RDW), a lightweight algorithm and re-ranking technique that generates diverse news recommendations. D-RDW is a societal recommender, which combines the diversification capabilities of…
We propose a history-driven target (HDT) framework in Markov Chain Monte Carlo (MCMC) to improve any random walk algorithm on discrete state spaces, such as general undirected graphs, for efficient sampling from target distribution…
As random walk is a powerful tool in many graph processing, mining and learning applications, this paper proposes an efficient in-memory random walk engine named ThunderRW. Compared with existing parallel systems on improving the…
A simple strategy to explore a network is to use a random-walk where the walker jumps from one node to an adjacent node at random. It is known that biasing the random jump, the walker can explore every walk of the same length with equal…
A Random Walk in Changing Environment (RWCE) is a weighted random walk on a locally finite, connected graph $G$ with random, time-dependent edge-weights. This includes self-interacting random walks, where the edge-weights depend on the…