English
Related papers

Related papers: Predicting Customer Lifetime Value in Free-to-Play…

200 papers

We consider the general model of zero-sum repeated games (or stochastic games with signals), and assume that one of the players is fully informed and controls the transitions of the state variable. We prove the existence of the uniform…

Optimization and Control · Mathematics 2009-04-20 Jérôme Renault

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders , Edward J. Powley , Peter Ivey , Blanca Perez Ferrer , Michael Cook

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Machine Learning · Computer Science 2021-10-07 Andraž De Luisa , Jan Hartman , David Nabergoj , Samo Pahor , Marko Rus , Bozhidar Stevanoski , Jure Demšar , Erik Štrumbelj

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. In this paper, we study the expected value of bounded quantitative prefix-independent objectives in the context of stochastic games. We…

Computer Science and Game Theory · Computer Science 2025-08-01 Laurent Doyen , Pranshu Gaba , Shibashis Guha

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

Multiagent Systems · Computer Science 2024-09-17 Shinkyu Park

Robotic interaction in fast-paced environments presents a substantial challenge, particularly in tasks requiring the prediction of dynamic, non-stationary objects for timely and accurate responses. An example of such a task is ping-pong,…

Robotics · Computer Science 2023-12-07 Nima Rahmanian , Michael Gupta , Renzo Soatto , Srisai Nachuri , Michael Psenka , Yi Ma , S. Shankar Sastry

The evolution of existing transportation systems, mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…

Computers and Society · Computer Science 2025-02-07 Margarita Zambrano , Xinling Li , Riccardo Fiorista , Gioele Zardini

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Constructing general knowledge by learning task-independent models of the world can help agents solve challenging problems. However, both constructing and evaluating such models remains an open challenge. The most common approaches to…

Artificial Intelligence · Computer Science 2021-04-15 Alex Kearney , Anna Koop , Patrick M. Pilarski

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

Computer Science and Game Theory · Computer Science 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus…

Computer Science and Game Theory · Computer Science 2020-06-22 Amélie Héliou , Panayotis Mertikopoulos , Zhengyuan Zhou

We consider a two-player zero-sum game with integral payoff and with incomplete information on one side, where the payoff is chosen among a continuous set of possible payoffs. We prove that the value function of this game is solution of an…

Probability · Mathematics 2012-02-23 Pierre Cardaliaguet , Catherine Rainer

Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

Human-Computer Interaction · Computer Science 2021-03-31 Jennifer Villareale , Jichen Zhu

The problem of continuous machine learning is studied. Within the framework of the game-theoretic approach, when for calculating the next forecast, no assumptions about the stochastic nature of the source that generates the data flow are…

Machine Learning · Computer Science 2023-10-31 Vladimir V'yugin , Vladimir Trunov

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

Human-Computer Interaction · Computer Science 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

Computer Science and Game Theory · Computer Science 2026-05-28 Bharat Gangwani , Arunesh Sinha

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

In business domains, \textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on…

Information Retrieval · Computer Science 2021-04-13 Qilin Deng , Kai Wang , Minghao Zhao , Zhene Zou , Runze Wu , Jianrong Tao , Changjie Fan , Liang Chen

We introduce a general model of resource allocation with customer choice. In this model, there are multiple resources that are available over a finite horizon. The resources are non-replenishable and perishable. Each unit of a resource can…

Optimization and Control · Mathematics 2015-11-06 Guillermo Gallego , Anran Li , Van-Anh Truong , Xinshang Wang
‹ Prev 1 8 9 10 Next ›