Related papers: Multi-Task Adversarial Training Algorithm for Mult…
Personalizing a speech synthesis system is a highly desired application, where the system can generate speech with the user's voice with rare enrolled recordings. There are two main approaches to build such a system in recent works: speaker…
In this paper, we propose an enhanced triplet method that improves the encoding process of embeddings by jointly utilizing generative adversarial mechanism and multitasking optimization. We extend our triplet encoder with Generative…
Text-to-speech (TTS) synthesis is the process of producing synthesized speech from text or phoneme input. Traditional TTS models contain multiple processing steps and require external aligners, which provide attention alignments of…
To simplify the generation process, several text-to-speech (TTS) systems implicitly learn intermediate latent representations instead of relying on predefined features (e.g., mel-spectrogram). However, their generation quality is…
Speech enhancement is an essential task of improving speech quality in noise scenario. Several state-of-the-art approaches have introduced visual information for speech enhancement,since the visual aspect of speech is essentially unaffected…
Training a multi-speaker Text-to-Speech (TTS) model from scratch is computationally expensive and adding new speakers to the dataset requires the model to be re-trained. The naive solution of sequential fine-tuning of a model for new…
Neural text-to-speech (TTS) has achieved human-like synthetic speech for single-speaker, single-language synthesis. Multilingual TTS systems are limited to resource-rich languages due to the lack of large paired text and studio-quality…
In this work we evaluate the utility of synthetic data for training automatic speech recognition (ASR). We use the ASR training data to train a text-to-speech (TTS) system similar to FastSpeech-2. With this TTS we reproduce the original…
Adversarial training of end-to-end (E2E) ASR systems using generative adversarial networks (GAN) has recently been explored for low-resource ASR corpora. GANs help to learn the true data representation through a two-player min-max game.…
Neural text-to-speech (TTS) can provide quality close to natural speech if an adequate amount of high-quality speech material is available for training. However, acquiring speech data for TTS training is costly and time-consuming,…
Although recent neural text-to-speech (TTS) systems have achieved high-quality speech synthesis, there are cases where a TTS system generates low-quality speech, mainly caused by limited training data or information loss during knowledge…
In the development of neural text-to-speech systems, model pre-training with a large amount of non-target speakers' data is a common approach. However, in terms of ultimately achieved system performance for target speaker(s), the actual…
The intelligibility of speech severely degrades in the presence of environmental noise and reverberation. In this paper, we propose a novel deep learning based system for modifying the speech signal to increase its intelligibility under the…
Despite the dramatic success in image generation, Generative Adversarial Networks (GANs) still face great challenges in synthesizing sequences of discrete elements, in particular human language. The difficulty in generator training arises…
In realistic environments, speech is usually interfered by various noise and reverberation, which dramatically degrades the performance of automatic speech recognition (ASR) systems. To alleviate this issue, the commonest way is to use a…
Transfer tasks in text-to-speech (TTS) synthesis - where one or more aspects of the speech of one set of speakers is transferred to another set of speakers that do not feature these aspects originally - remains a challenging task. One of…
Current speech enhancement techniques operate on the spectral domain and/or exploit some higher-level feature. The majority of them tackle a limited number of noise conditions and rely on first-order statistics. To circumvent these issues,…
Denoising diffusion probabilistic models (DDPMs) are expressive generative models that have been used to solve a variety of speech synthesis problems. However, because of their high sampling costs, DDPMs are difficult to use in real-time…
Speech recognition and speech synthesis models are typically trained separately, each with its own set of learning objectives, training data, and model parameters, resulting in two distinct large networks. We propose a parameter-efficient…
In speech synthesis, a generative adversarial network (GAN), training a generator (speech synthesizer) and a discriminator in a min-max game, is widely used to improve speech quality. An ensemble of discriminators is commonly used in recent…