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We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Zhaoqi Su , Weilin Wan , Tao Yu , Lingjie Liu , Lu Fang , Wenping Wang , Yebin Liu

Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Snehasis Mukherjee , Leburu Anvitha , T. Mohana Lahari

Human-robot collaboration has been studied primarily in dyadic or sequential settings. However, real homes require multiadic collaboration, where multiple humans and robots share a workspace, acting concurrently on interleaved subtasks with…

Robotics · Computer Science 2026-05-01 Junyoung Lee , Sookwan Han , Jeonghwan Kim , Inhee Lee , Mingi Choi , Jisoo Kim , Wonjung Woo , Hanbyul Joo

This paper contributes a novel realtime multi-person motion capture algorithm using multiview video inputs. Due to the heavy occlusions in each view, joint optimization on the multiview images and multiple temporal frames is indispensable,…

Computer Vision and Pattern Recognition · Computer Science 2020-03-02 Yuxiang Zhang , Liang An , Tao Yu , Xiu Li , Kun Li , Yebin Liu

Despite recent achievements, existing 3D interacting hands recovery methods have shown results mainly on motion capture (MoCap) environments, not on in-the-wild (ITW) ones. This is because collecting 3D interacting hands data in the wild is…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Gyeongsik Moon

Recent progress in imitation learning from human demonstrations has shown promising results in teaching robots manipulation skills. To further scale up training datasets, recent works start to use portable data collection devices without…

Robotics · Computer Science 2024-10-14 Sirui Chen , Chen Wang , Kaden Nguyen , Li Fei-Fei , C. Karen Liu

Generating digital humans that move realistically has many applications and is widely studied, but existing methods focus on the major limbs of the body, ignoring the hands and head. Hands have been separately studied, but the focus has…

Computer Vision and Pattern Recognition · Computer Science 2023-03-20 Omid Taheri , Vasileios Choutas , Michael J. Black , Dimitrios Tzionas

Reliable object grasping is a crucial capability for autonomous robots. However, many existing grasping approaches focus on general clutter removal without explicitly modeling objects and thus only relying on the visible local geometry. We…

Robotics · Computer Science 2024-04-08 Eugenio Chisari , Nick Heppert , Tim Welschehold , Wolfram Burgard , Abhinav Valada

Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Yixin Chen , Sai Kumar Dwivedi , Michael J. Black , Dimitrios Tzionas

Recording the dynamics of unscripted human interactions in the wild is challenging due to the delicate trade-offs between several factors: participant privacy, ecological validity, data fidelity, and logistical overheads. To address these,…

Multimedia · Computer Science 2022-10-11 Chirag Raman , Jose Vargas-Quiros , Stephanie Tan , Ashraful Islam , Ekin Gedik , Hayley Hung

Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Feng Shuang , Wenbo He , Shaodong Li

In industrial applications, complex tasks require human collaboration since the robot doesn't have enough dexterity. However, the robots are still implemented as tools and not as collaborative intelligent systems. To ensure safety in the…

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage…

Computer Vision and Pattern Recognition · Computer Science 2019-01-28 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

We present the design, implementation, and evaluation of RF-Grasp, a robotic system that can grasp fully-occluded objects in unknown and unstructured environments. Unlike prior systems that are constrained by the line-of-sight perception of…

Robotics · Computer Science 2021-05-04 Tara Boroushaki , Junshan Leng , Ian Clester , Alberto Rodriguez , Fadel Adib

Optical motion capture (mocap) requires accurately reconstructing the human body from retroreflective markers, including pose and shape. In a typical mocap setting, marker labeling is an important but tedious and error-prone step. Previous…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Nicholas Milef , John Keyser , Shu Kong

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Matteo Fabbri , Fabio Lanzi , Simone Calderara , Andrea Palazzi , Roberto Vezzani , Rita Cucchiara

This paper introduces a dataset for training and evaluating methods for 6D pose estimation of hand-held tools in task demonstrations captured by a standard RGB camera. Despite the significant progress of 6D pose estimation methods, their…

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Junting Dong , Qing Shuai , Yuanqing Zhang , Xian Liu , Xiaowei Zhou , Hujun Bao

We present HRDexDB, a large-scale, multi-modal dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping…

Robotics · Computer Science 2026-04-17 Jongbin Lim , Taeyun Ha , Mingi Choi , Jisoo Kim , Byungjun Kim , Subin Jeon , Hanbyul Joo
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