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Related papers: Motion Guided Deep Dynamic 3D Garments

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In many real-world settings, image observations of freely rotating 3D rigid bodies may be available when low-dimensional measurements are not. However, the high-dimensionality of image data precludes the use of classical estimation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Justice Mason , Christine Allen-Blanchette , Nicholas Zolman , Elizabeth Davison , Naomi Ehrich Leonard

Robots operating in domestic environments generally need to interact with articulated objects, such as doors, cabinets, dishwashers or fridges. In this work, we present a novel, probabilistic framework for modeling articulated objects as…

Robotics · Computer Science 2014-06-02 Jürgen Sturm , Cyrill Stachniss , Wolfram Burgard

The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world. One critical task is the disentanglement of the intrinsic garment shape from…

Computer Vision and Pattern Recognition · Computer Science 2022-06-29 Maria Korosteleva , Sung-Hee Lee

Capturing both geometry and rigid motion for structured dynamic objects, like multi-part assemblies or jointed mechanisms, remains a key challenge. Existing dynamic methods, such as deformable meshes or 3DGS, rely on unstructured…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xingyuan Yu , Yijin Li , Chong Zeng , Yuhang Ming , Hujun Bao , Guofeng Zhang

While humans intuitively manipulate garments and other textile items swiftly and accurately, it is a significant challenge for robots. A factor crucial to human performance is the ability to imagine, a priori, the intended result of the…

Robotics · Computer Science 2025-10-16 Donatien Delehelle , Darwin G. Caldwell , Fei Chen

The position-based dynamics (PBD) algorithm is a popular and versatile technique for real-time simulation of deformable bodies, but is only applicable to forces that can be expressed as linearly compliant constraints. In this work, we…

Graphics · Computer Science 2025-12-01 Manas Chaudhary , Chandradeep Pokhariya , Rahul Narain

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Recent deep generative models are able to provide photo-realistic images as well as visual or textual content embeddings useful to address various tasks of computer vision and natural language processing. Their usefulness is nevertheless…

Machine Learning · Computer Science 2020-01-29 Antoine Plumerault , Hervé Le Borgne , Céline Hudelot

High-fidelity 3D garment synthesis from text is desirable yet challenging for digital avatar creation. Recent diffusion-based approaches via Score Distillation Sampling (SDS) have enabled new possibilities but either intricately couple with…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Yufei Liu , Junshu Tang , Chu Zheng , Shijie Zhang , Jinkun Hao , Junwei Zhu , Dongjin Huang

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Siyou Lin , Zhe Li , Zhaoqi Su , Zerong Zheng , Hongwen Zhang , Yebin Liu

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Igor Santesteban , Elena Garces , Miguel A. Otaduy , Dan Casas

Musculoskeletal models have been widely used for detailed biomechanical analysis to characterise various functional impairments given their ability to estimate movement variables (i.e., muscle forces and joint moment) which cannot be…

Signal Processing · Electrical Eng. & Systems 2022-07-05 Jie Zhang , Yihui Zhao , Fergus Shone , Zhenhong Li , Alejandro F. Frangi , Shengquan Xie , Zhiqiang Zhang

Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives such as…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Sergey Prokudin , Qianli Ma , Maxime Raafat , Julien Valentin , Siyu Tang

We introduce a new isometric strain model for the study of the dynamics of cloth garments in a moderate stress environment, such as robotic manipulation in the neighborhood of humans. This model treats textiles as surfaces which are…

Robotics · Computer Science 2021-03-18 Franco Coltraro , Jaume Amorós , Maria Alberich-Carramiñana , Carme Torras

In this paper, we deal with the problem to predict the future 3D motions of 3D object scans from previous two consecutive frames. Previous methods mostly focus on sparse motion prediction in the form of skeletons. While in this paper we…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Shuaihang Yuan , Xiang Li , Anthony Tzes , Yi Fang

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

Graphics · Computer Science 2012-12-13 Jonathan Hiller , Hod Lipson

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Pablo Palafox , Aljaž Božič , Justus Thies , Matthias Nießner , Angela Dai

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

The characterization of dynamical processes in living systems provides important clues for their mechanistic interpretation and link to biological functions. Thanks to recent advances in microscopy techniques, it is now possible to…

Data Analysis, Statistics and Probability · Physics 2023-11-29 Jesús Pineda , Benjamin Midtvedt , Harshith Bachimanchi , Sergio Noé , Daniel Midtvedt , Giovanni Volpe , Carlo Manzo