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Social metaverse is a shared digital space combining a series of interconnected virtual worlds for users to play, shop, work, and socialize. In parallel with the advances of artificial intelligence (AI) and growing awareness of data privacy…

Computers and Society · Computer Science 2023-08-24 Yuntao Wang , Zhou Su , Miao Yan

The computer programs most users interact with daily are driven by a graphical user interface (GUI). However, many scientific applications are used with a command line interface (CLI) for the ease of development and increased flexibility…

Human-Computer Interaction · Computer Science 2008-06-03 N. C. Manoukis , E. C. Anderson

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances…

Graphics · Computer Science 2023-04-07 Longwen Zhang , Qiwei Qiu , Hongyang Lin , Qixuan Zhang , Cheng Shi , Wei Yang , Ye Shi , Sibei Yang , Lan Xu , Jingyi Yu

Software product line (SPL) engineering has been successfully applied to software development by obtaining software systems as compositions of modular features. Existing approaches to SPL engineering, however, are typically bound to a…

Software Engineering · Computer Science 2026-05-29 Federico Bruzzone , Walter Cazzola , Luca Favalli

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

Graphics · Computer Science 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

Extended Reality (XR) is increasingly used as a productivity tool and recent commercial XR devices have even been specifically designed as productivity tools, or, at least, are heavily advertised for such purposes, such as the Apple Vision…

Human-Computer Interaction · Computer Science 2025-09-08 Verena Biener , Florian Jack Winston , Dieter Schmalstieg , Alexander Plopski

The Metaverse is deemed the next evolution of the Internet and has received much attention recently. Metaverse applications via mobile augmented reality (MAR) require rapid and accurate object detection to mix digital data with the real…

Machine Learning · Computer Science 2023-11-08 Xinyu Zhou , Jun Zhao

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified…

Software Engineering · Computer Science 2021-07-28 Enes Yigitbas , Simon Gorissen , Nils Weidmann , Gregor Engels

A Software Product Line (SPL) aims at applying a pre-planned systematic reuse of large-grained software artifacts to increase the software productivity and reduce the development cost. The idea of SPL is to analyze the business domain of a…

Software Engineering · Computer Science 2016-06-02 Anas Shatnawi , Abdelhak Seriai , Houari Sahraoui

Multiverse analysis, a paradigm for statistical analysis that considers all combinations of reasonable analysis choices in parallel, promises to improve transparency and reproducibility. Although recent tools help analysts specify…

Human-Computer Interaction · Computer Science 2023-06-06 Ken Gu , Eunice Jun , Tim Althoff

Machine learning (ML) components are being added to more and more critical and impactful software systems, but the software development process of real-world production systems from prototyped ML models remains challenging with additional…

Software Engineering · Computer Science 2024-05-07 Jie JW Wu

Meta-learning approaches have shown great success in vision and language domains. However, few studies discuss the practice of meta-learning for large-scale industrial applications. Although e-commerce companies have spent many efforts on…

Machine Learning · Computer Science 2020-10-12 Hao Gong , Qifang Zhao , Tianyu Li , Derek Cho , DuyKhuong Nguyen

Building applications that perceive the world around them is challenging. A developer needs to (a) select and develop corresponding machine learning algorithms and models, (b) build a series of prototypes and demos, (c) balance resource…

Despite staggering growth over the past couple of decades, the concept of the metaverse is still in its early stages. Eventually, it is expected to become a common medium connecting every individual. Considering the complexity of this…

Computers and Society · Computer Science 2024-12-03 Anirudh Dash

Scientists often use meta-analysis to characterize the impact of an intervention on some outcome of interest across a body of literature. However, threats to the utility and validity of meta-analytic estimates arise when scientists average…

Human-Computer Interaction · Computer Science 2023-02-21 Alex Kale , Sarah Lee , Terrance Goan , Elizabeth Tipton , Jessica Hullman

Large-scale product recognition is one of the major applications of computer vision and machine learning in the e-commerce domain. Since the number of products is typically much larger than the number of categories of products, image-based…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Jiangbo Yuan , An-Ti Chiang , Wen Tang , Antonio Haro

In this paper, we conducted an SLR on the state of user modeling in the MDE domain. Results show a diverse set of disconnected proposals, covering a partial number of dimensions with an emphasis on those characteristics that are easier to…

Software Engineering · Computer Science 2026-05-05 Aaron Conrardy , Alfredo Capozucca , Jordi Cabot

We propose the term and concept XV (eXtended meta/omni/uni/Verse) as an alternative to, and generalization of, the shared/social virtual reality widely known as ``metaverse''. XV is shared/social XR. We, and many others, use XR (eXtended…

Systems and Control · Electrical Eng. & Systems 2022-12-16 Steve Mann , Yu Yuan , Tom Furness , Joseph Paradiso , Thomas Coughlin