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In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…

Computer Vision and Pattern Recognition · Computer Science 2016-02-10 Bappaditya Mandal

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

In recent years, social virtual reality (VR), sometimes described as the "metaverse," has become widely available. With its potential comes risks, including risks to privacy. To understand these risks, we study the identifiability of…

Cryptography and Security · Computer Science 2023-03-03 Mark Roman Miller , Eugy Han , Cyan DeVeaux , Eliot Jones , Ryan Chen , Jeremy N. Bailenson

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the…

Cryptography and Security · Computer Science 2024-09-18 Zihao Su , Kunlin Cai , Reuben Beeler , Lukas Dresel , Allan Garcia , Ilya Grishchenko , Yuan Tian , Christopher Kruegel , Giovanni Vigna

Mobile Augmented Reality (AR) applications leverage various sensors to provide immersive user experiences. However, their reliance on diverse data sources introduces significant privacy challenges. This paper investigates user perceptions…

Human-Computer Interaction · Computer Science 2025-06-26 Viktorija Paneva , Verena Winterhalter , Franziska Augustinowski , Florian Alt

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

Human-Computer Interaction · Computer Science 2014-11-20 Sandeep Vasave , Amol Plave

Virtual Reality (VR) has gained popularity by providing immersive and interactive experiences without geographical limitations. It also provides a sense of personal privacy through physical separation. In this paper, we show that despite…

Cryptography and Security · Computer Science 2023-10-26 Zhuolin Yang , Zain Sarwar , Iris Hwang , Ronik Bhaskar , Ben Y. Zhao , Haitao Zheng

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

Human-Computer Interaction · Computer Science 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

Augmented reality technology will likely be prevalent with more affordable head-mounted displays. Integrating novel interaction modalities, such as eye trackers into head-mounted displays could lead to collecting vast amounts of biometric…

Human-Computer Interaction · Computer Science 2025-11-14 Efe Bozkir , Babette Bühler , Xiaoyuan Wu , Enkelejda Kasneci , Lujo Bauer , Lorrie Faith Cranor

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…

Human-Computer Interaction · Computer Science 2019-05-01 Julian Steil , Inken Hagestedt , Michael Xuelin Huang , Andreas Bulling

The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Siddhartha Datta

With computing and sensing woven into the fabric of everyday life, we live in an era where we are awash in a flood of data from which we can gain rich insights. Augmented reality (AR) is able to collect and help analyze the growing torrent…

Databases · Computer Science 2014-07-29 Zhanpeng Huang , Pan Hui , Christoph Peylo

Various industries have widely adopted Virtual Reality (VR) and Augmented Reality (AR) technologies to enhance productivity and user experiences. However, their integration introduces significant security challenges. This systematic…

Cryptography and Security · Computer Science 2024-07-24 Sarina Dastgerdy

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue,…

Robotics · Computer Science 2024-01-12 Frank Regal , Chris Suarez , Fabian Parra , Mitch Pryor

Communication is the most useful tool to impart knowledge, understand ideas, clarify thoughts and expressions, organize plan and manage every single day-to-day activity. Although there are different modes of communication, physical barrier…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Kumar Mridul , M. Ramanathan , Kunal Ahirwar , Mansi Sharma

User profiling from user generated content (UGC) is a common practice that supports the business models of many social media companies. Existing systems require that the UGC is fully exposed to the module that constructs the user profiles.…

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

Virtual reality (VR) has recently proliferated significantly, consisting of headsets or head-mounted displays (HMDs) and hand controllers for an embodied and immersive experience. The VR device is usually embedded with different kinds of…

Networking and Internet Architecture · Computer Science 2025-06-25 Wei Sun , Minghong Fang , Mengyuan Li

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn